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Post by Belchic on Aug 26, 2013 18:23:08 GMT -5
Well, hey! Tippy only has two hands! She's not an octopus!
Also, she's my character, so if I want her to leave frustrated, I should have every right to. Although, now, I'm not sure what I should do, because even though Tippy is a pup who is trying to be nice, nobody has ever been nice to her at all in this RP, and they're all acting like jerks to her.
It's bad enough that I've got other situations that I'm stressing out over both on this board and in real life, so I'd rather not deal with any more fights, and if you want to kick me out of the RP, fine!
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Post by Belchic on Aug 27, 2013 9:51:51 GMT -5
Uh, bab? Tippy teleported out of the room magically. The guards could not block teleportation. Anyway, she's in her chamber now. I'm planning something emotionally good with her for my next post.
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Post by babclayman on Aug 27, 2013 9:56:05 GMT -5
Erm, When was teleportation ever established as one of Tippy's powers?
Remember, one of the rules is that you can't pull new spells out of nowhere. Remember?
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Post by Belchic on Aug 27, 2013 10:40:01 GMT -5
Bab! Tippy's upset right now and wants to be alone! Why are you forcing her to do what you want to do?
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Post by Shadow Dearly on Aug 27, 2013 11:03:20 GMT -5
Because it's part of the rules, and what Bab stated in the rules in the beginning of this rp goes.
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Post by babclayman on Aug 27, 2013 11:10:06 GMT -5
Being upset doesn’t excuse Tippy pulling powers out of nowhere.
Also, from what I gather, Tippy is getting upset over nothing. She was just told “You forgot someone”, it’s not as if they said “You suck” or anything like that.
Besides, I’m trying to advance the Story forward, and sometimes the DM needs to do that so we don’t get sidetracked. As experience will show you with Katrina, Splitting the Group isn’t a good thing. Besides, as soon as the group see what’s going on, rather than storm of due to trivial things, the sooner we can get to Morning and Sandy being in the RP again.
Okay?
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Post by babclayman on Aug 27, 2013 12:44:01 GMT -5
Okay, here are lists of Magics, That I’ll allow.
Also, Each Power has a Score Number beside it, the Number representing the amount of turns that you can use it for. It takes One Turn of Non-Use to raise one Point back. Potions can be used to restore them immediately though.
Healing, 3 Projectile, 5 Tracking, No Limit Transfiguration, 8, Unlocking Charm, 2 Invisibility, 8 Trance, 5
A Player can use any of these Powers as any number of their three weapons. (Meaning you can use Two Weapons and One Spell, Two Spells and one Weapon, etc.)
Also, you’re allowed to carry Ten Items and have Fifteen Gold Pieces, at this moment.
That okay?
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Post by Belchic on Aug 27, 2013 13:15:43 GMT -5
This'll make it kind of hard to keep track, but I'll do my best. I already established that Tippy is a healer. I may need to re-read my post and see what three powers I assigned her.
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Post by Stirfry on Aug 27, 2013 15:20:58 GMT -5
Okay, here are lists of Magics, That I’ll allow. Also, Each Power has a Score Number beside it, the Number representing the amount of turns that you can use it for. It takes One Turn of Non-Use to raise one Point back. Potions can be used to restore them immediately though. Healing, 3 Projectile, 5 Tracking, No Limit Transfiguration, 8, Unlocking Charm, 2 Invisibility, 8 Trance, 5 A Player can use any of these Powers as any number of their three weapons. (Meaning you can use Two Weapons and One Spell, Two Spells and one Weapon, etc.) Also, you’re allowed to carry Ten Items and have Fifteen Gold Pieces, at this moment. That okay? Hold on this doesn't make much sense. Don't they get some sort of manna rating? Like they have this much magical power and each spell costs so much manna? That is how just about every RPG I have ever played in works. This system doesn't allow for much freedom and makes everything more complicated.
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Post by babclayman on Aug 27, 2013 16:36:46 GMT -5
Well, What would you advice, General? Can you please explain what you think I should do?
I am trying to set these spells, to make sure they don't become Dues Ex Machina.
I admit, it may be getting complicated. Can you help a bit, General?
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Post by Stirfry on Aug 27, 2013 16:44:59 GMT -5
Well, What would you advice, General? Can you please explain what you think I should do? I am trying to set these spells, to make sure they don't become Dues Ex Machina. I admit, it may be getting complicated. Can you help a bit, General? Well I just explained how it should work. The characters get a set amount of magic power and each spell costs a set amount of power. That way if they can use whatever spell they want as many times they want as long as they have enough Manna(magic power), more powerful spells should cost more manna. And they may be able to level up their skills with use if you want to keep track of all that.
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Post by babclayman on Aug 27, 2013 16:48:22 GMT -5
Ah, Okay! ;3
How many Magic Points should our Starter Players have? 15? 21?
Shall I adjust the Spells and their scores too?
Also, if you have any suggestions for a spell, I have not listed, feel free to suggest and I'll consider. Okay?
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Post by Belchic on Aug 28, 2013 16:37:09 GMT -5
I know that seemed a bit out of character for Tippy to faint like that, but I had no other choice. Don't worry. I promise things will get better.
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Post by babclayman on Aug 28, 2013 16:40:52 GMT -5
May I ask why Fainting was the only option? I am sure there are less stressful things than "You forgot someone", Isn't there?
I am also setting up the main plot too, for players who haven't noticed yet.
Remember, Actions in this shall have consequences.
Like Sandy, Tippy is unable till morning, Okay?
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Post by babclayman on Aug 29, 2013 11:57:47 GMT -5
Belchic, I stated that Tippy was out of commission by Morning. That also meant Belchic is unable to post till Morning.
If you want to say what happens in her dream, Have Tippy explain in the Morning. Okay?
Also, The staff are most likely trained to carry heavy things. I’m sure they’re fully capable of lifting Tippy. She may be big, but she certainly isn’t Chub or weighs the same as a Truck, would she?
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