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Post by Lucky on Jan 11, 2018 17:57:06 GMT -5
Why are you agains the use of Virtual Dice, Shawn? Those are pretty easy to find, Shawn. That is a good point, about Fair Dice Roll, too, General! You suggest that the one who starts the RP is the one who Rlls al the Dice? I've told you before, why I don't like Virtual Dice, Bab. They and I don't really get along. One day I was unstoppable, no one could touch me. Next day, I could take damage and so can my opponent, I was fine with that, no arguments from me. The very third day, I couldn't land a hit on my opponent or dodge my opponent's attack. That's why I hate it. The first one was okay, though I felt that it was unfair to the other people. The Second was fine the way it was, I could hit them, they could hit me, I can dodge their attacks and they can dodge mine. The Third was the reason why I quit RPing with Virtual Dice in the first place. The Virtual Dice made it impossible for me to attack or dodge all the time.
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Post by Bishop on Jan 11, 2018 18:25:40 GMT -5
Stats: Attack Defence Accuracy Dodge
Roll accuracy + D6 vs dodge to see if you hit Attack + D6 vs defence to see how much damage you do
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Post by Stirfry on Jan 11, 2018 18:32:42 GMT -5
I have been working on it with Bishbutt.
I figure you should have
Attack Defense Strength Toughness HP To determine whether an attack hits it would go as such.
Chive has 8 attack and Sandy has 7 defense. Chive tries to hit her, roll 5+ 8 attack to get 13, then roll 5+ 7 to get 12. Chive hits her.
Now Sandy has 5 toughness and Chive has 7 strength, roll 2+ 7 strength to get 9 and subtract Sandy's 5 toughness to get 3 hp of damage done.
Does that make sense?
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Post by Bishop on Jan 11, 2018 18:50:09 GMT -5
We have the basic system down, but we can't agree on what to call the stats. =P Attack and Strength are the same thing to me, as is Toughness and Defence.
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Post by Sweeney Terrier on Jan 11, 2018 18:51:48 GMT -5
Hmm... Couldn't you kind of base it around say D&D or Fallout?
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Post by Stirfry on Jan 11, 2018 18:54:32 GMT -5
Yeah, we've been arguing over the semantics for like an hour.
I think it should be
Attack vs Defense to see whether you hit
Strength vs Toughness to see what the damage is.
He thinks it should be
Accuracy vs dodge to see whether you hit
Attack vs defense to determine damage done.
Accuracy vs dodge seems fine, I would just prefer defense because that includes blocking and dodging in one word.
Attack vs defense to determine the damage doesn't make any sense to me because defense would be your ability to defend and attack would be your ability to attack. Toughness seems a better word for how much damage you take, and strength seems a better word for how hard you hit.
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Post by Stirfry on Jan 11, 2018 19:04:48 GMT -5
Okay we have come to an agreenment. The stats are
Reflexes: determines if your character can react to incoming attacks, whether by negating the attack or avoiding it entirely. Strength: Determines how hard your character hits. Toughness: Determines how resistant your character is to damage. Accuracy: Determines how accurately your character can hit in melee or ranged.
Okay, and we figure 30 HP will be the max for everyone.
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Post by Sweeney Terrier on Jan 11, 2018 19:06:50 GMT -5
How would we determine these stats for each character? I'm guessing just presuming their stats rather than a dice roll? (Same with HP.)
at least...those that may be involved in a combat-based rp or so on.
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Post by Stirfry on Jan 11, 2018 19:09:29 GMT -5
I figure we should give everyone 20 points which would give them enough to be able to set every skill to 5.
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Post by babclayman on Jan 11, 2018 19:44:00 GMT -5
What if we have Twenty-Four Points, then one shall be able to have enoug to set each stat to Six, which may work if we are using Six Side Dice?
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Post by Shadow Dearly on Jan 11, 2018 20:03:25 GMT -5
I'm afraid some of you have to work me with on this because I am heck-a confused x.x
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Post by Stirfry on Jan 11, 2018 20:31:55 GMT -5
We worked it out and we decided you could have 22 points and we're going to make the maximum roll 12. With that in mind, I did a test fight and got these results.
Sandy Strength:2 Reflexes:6 Toughness:4 Accuracy:10
Bishop Strength: 4 Reflexes: 10 Toughness: 2 Accuracy 6
Sandy attacks Bishop, rolling a 10. Bishop rolls a 7. She hits him
Sandy rolls a 3 for strength and bishop rolls 5. Her pathetic hit does no damage.
Sandy's hp 30, Bishop's hp 30. Bishop hits back and rolls a 1 for accuracy. Sandy rolls 6 for reflexes She blocks his hit.
Sandy hits back rolling 7 and Bishop rolls 11. He blocks her hit.
Bishop hits back rolling 5 Sandy rolls 7 She blocks him
Sandy hits rolling 6 and Bishop rolls 11. He blocks her.
Bishop hits rolls 7 and Sandy rolls 8 she blocks him
Sandy hits and rolls 8 Bishop rolls 11 though and blocks her.
Bishop hits and rolls 5. Sandy rolls 11 and blocks him
Sandy rolls 8 and Bishop rolls 12 and blocks her.
Bishop hits and rolls 10, and Sandy rolls 8. He finally hits her.
6+4 10 Sandy rolls 8, he does no damage.
Sandy rolls a 4 and then Bishop rolls an 11 so he blocks her.
Bishop rolls a 4 and then Sandy rolls an 8
Sandy hits rolling an 11, and Bishop rolls 2 for reflexes.
Sandy rolls 9 for strength and Bishop rolls 3 for toughness.
Sandy does 6 HP damage to him.
Bishop's HP 24 Sandy's 30. Bishop rolls 7 for accuracy, and Sandy rolls 2
Bishop rolls 6 for strength and Sandy rolls 2. He does 4 damage to her.
Bishop's HP 24, Sandy's HP 2
Sandy rolls 5 and Bishop rolls 9 and blocks her hit, then he attacks rolling 12 and she only rolls a pathetic 2.
He rolls 9 for strength and she rolls 12 for toughness. No damage.
Sandy hits rolling 11 while Bishop rolls a 2
Sandy rolls 7 for strength and Bishop rolls 5 Sandy does 2 damage.
Bishop's hp 22, Sandy's HP 26 Bishop rolls a 1 for accuracy, and Sandy rolls 12 for reflexes. His hit comes nowhere near her.
Sandy rolls 5 for accuracy and bishop rolls 4
Sandy rolls 12 for strength and Bishop rolls 6 for toughness. Sandy does 6 hp of damage
Bishop's HP 16 Sandy's HP 26. Bishop attacks rolling 10 while Sandy rolls 7
Bishop rolls a 6 for strength and Sandy rolls 6 for tougness... No damage done, I guess? Sandy strikes back rolling 8 and Bishop rolls 9, she is blocked, though just barely.
Bishop counterattacks with a 4 and Sandy blocks with a 10
She throws another punch with a 5 and he blocks with 5.
Sandy's hit barely connects with Bishop.
She rolls 8 for strenght and he rolls 9 for toughness
Bishop responds with a wild, uncontrolled swing 1 which Sandy easily dodges 6
Sandy throws a masterful aimed punch at Bishop 11 which he almost blocks 10 but the hit still connects.
Sandy rolls 4 but Bishop rolls 6 so no damage.
Bishop counterattacks 5, and connects as Sandy rolls 4
Bishop rolls 6 strenght but Sandy rolls 10.
Sandy counterattacks rolling 10 and Bishop nearly blocks it 10
Sandy rolls an 8 for strength and Bishop rolls 7. He takes 1 hp
Bishop's HP 15, Sandy's 26. Bishop throws a messy punch 3 and Sandy dodges 11.
Sandy throws a punch 9 which Bishop practically walks into. 1
Sandy rolls a 4 , but Bishop rolls another 1 and takes 3 hp damage.
Bishop's HP 12, Sand'ys 26. Bishop no longer playing around rolls 11 and Sandy only rolls a 5
Bishop rolls 7 strength and Sandy rolls 11. No damage
Sandy strikes with a 7 and Bishop counters with 12
He striks back with 4 but Sandy seems to have her eyes on his cock. 1
Bishop rolls 11 and Sandy rolls 4. She takes 7 damage. She should have had her eyes on his swing instead of his crotch.
Sandy's HP 19, Bishop's 12. Sandy gets her head back in the fight and swings a 10 Bishop feeling rather horny himself seems to be distracted by HER crotch now 1
She rolls an 8 and Bishop rolls a 6. She does 2 damage.
Bishop 10 HP and Sandy 19. Bishop swings for 2 Sandy blocks 9
Sandy hits back 12 And Bishop still, distracted, maybe by the ringing in his ears walks into it 1
Sandy rolls 5 and Bishop rolls 1
He takes 4 damage.
Bishop HP 6 and Sandy 19. Bishop hits back 6 Sandy puts up a pathetic defense 2
Bishop 5, Sandy 7 no damage.
Sandy rolls 11 and Bishop rolls 3.
She then rolls 7 for strength Bishop rolls 2 for toughness. And Bishop goes down.
Sandy then proceeds to play doctor with him
Now considering how long that took, I think it might be a good idea to roll for Strength, Accuracy, and Reflexes but not for toughness.
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Post by babclayman on Jan 11, 2018 20:37:58 GMT -5
So, you are suggesting, we use two dice?
Maybe, in the case of toughness, it should be how many times one can get hit?
Like, They have three to five health points and any successfl attack takes one of those Health Points, Maybe?
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Post by Stirfry on Jan 11, 2018 20:43:21 GMT -5
www.wizards.com/dnd/dice/dice.htm I used this website and just used the d12. But I don't think Shawn wants that. =P Anyway, I think maybe toughness should just be a static subtractor from your skill. Like if Character A, has 1 strength and then they roll a 12, but Character B has 10 toughness, character b only takes 3 damage.
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Post by Sweeney Terrier on Jan 11, 2018 20:50:26 GMT -5
I have a d12 myself but I'd have to roll for EVERYONE. (And I would be sincere with it).
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