Ok, i am now going to post Lucky Charms Story up. I have as well added a new extra and unlockable character to the game.
Lucky CharmsThe story begins with Lucky & Cadpig in the barn chatting to members from other teams like Sweethearts, Totem Tower & Canine Knights when all of a sudden Rolly & Spot run in tells Lucky that the Chow Tower isn’t producing any kibble (even though a new shipment of it arrived earlier that day) Lucky tells the other teams he, Rolly, Cadpig & Spot will deal with it.
Head to the Chow Tower. Everything seems normal, use Rolly to sniff around for clues. After a while Rolly should pick up that there seems to be a tunnel under the chow tower, starting from within the tower itself. Climb up the ladder and through the top door.
Level 1: Kibble RailYou will find yourself in a large mine cart tunnel. You need to jump from each truck which is carrying Kibble. You will only go in circles if you take the empty carts.
You then must Manoeuvre a cart you jump into to the end of the tunnel, (similar to the mine cart game at the end of the live action movie)
Once you reach the end, level complete.
At the end of the tunnel you will find your self on a 5 path junction and learn Swamp Rat is responsible for stealing the kibble. Lucky orders him to give the kibble back, he refuses.
Boss: Swamp RatA large drop prevents you from getting to Swamp Rat and he’s standing on the tracks chucking many curios at you to hurt you. If only you can get one of his own carts to hit him…
Use Rolly to sniff out the switches which will make the tracks change. If you got the right switch, carts will move onto the track Swamp Rat is on and run him over.
Repeat this until he has been hit 3 times. You should have by then; won the boss fight.
When you defeat the boss fight; Swamp Rat will confess that the reason he’s pinching the kibble is that business has been bad since Cruella started sucking up oil from the swamp via her Amusement Park; Cruellaworld, polluting the swamp. Lucky makes a bargain with Swamp Rat, if they stop Cruellaworld from polluting the Swamp, he has to give back the kibble. Swamp Rat agrees.
Follow the pipes in the swamp until you reach the next level
Level 2: CruellaworldGo through the many theme park rides like, “Pirates of the Cardigan”, “Wet Shoe Mountain” “Bag Carriers” until you reach the Oil Pump under the “Car go Round”
Once there, Level complete.
In the oil pump, the group learns that the pumping program is already off line as all the oil needed has been pumped. The group leaves the park and heads back to the farm. Lucky decided they need to go to Cruellas place to find what she’s up to.
Head to the gates to Devil Manor, however it’s locked and can only be open on the other side. Head to the forest and enter it.
Level 3: Forest TrackHead through the forest until you reach Cruellas. Use Rollys nose to choose the right path when you come to fork paths or else you will reach dead ends.
Once you reach Devil Manor. Level completed.
Your pups have now made it on Devil Manor, head to the gate and unlock it to make sure you can get back to it later on. Head to the main entrance to the manor but the doors locked. You’re going to need to head through the basement and up to the main hall. Once in the main hall, you see that the door to Cruellas office is being guarded by Horace & Jasper, you’re going to take another way. Enter the lounge…
Level 4: Hell HallHead through the many rooms and corridors of Cruellas house until you find the secret door to her office. Use Luckys luck to get past some obstacles and find the secret door in one of the bookcases at the end of the level. Once the correct door is found; Level Complete.
When you reach Cruellas office, you discover that it’s an ambush set up by Scoorch the Ferret.
Boss Fight: Scoorch When you try get him, he usually runs away, However, she does chase after Spot. Fly your team mates onto one bookcase each in the office. Then lure Scorch towards one of these bookcases using Spot. Once Scorch is standing under the bookcase; use the pup on top of it to drop a heavy curio on him (e.g. Bowling Balls, Vase or Statue)
Once you hit him 3 times, give him a good punch, and then boss fight won.
Once he’s defeated, he’ll run off, he’s had enough. You may now start searching the office. Look around the desk area until you find hidden in a drawers design plans for a giant machine Cruellas making. It looks like a giant robotic dog (powered by oil). Cruella enters with the Badduns and your pups hide. Cruella shows the plans to Horace & Jasper and explains what she is up to. She plans to use the machine (after some decoration) to wreck havoc around the city and it’ll all seem it belongs to Roger & Anita, and when they won’t be able to pay repair charges; they’ll have no choice but to sell the farm to her. Whilst she says this, she also speaks it into her memo-master before leaving.
Your pups then get the memo-master and Lucky says they got to stop her. Cruella then comes back in remembering she forgot her memo-master and relialises the pups. She orders the Badduns to go after them. Your pups run and jump from the balcony and escape. With broken fall of bushes, the pups end up in Hiccup Hole, Lucky noticed he dropped the memo-master and Cadpig spots it heading down the river, jump into the lake and go after it.
Level 4: River RapidsSwim down the river until you find the memo-master. It is divided into three segments; One normal river, Two: Rapids and Three; another calm river. You need to swim through all of these to reach the goal.
You will soon find yourself in North Grueteley Harbour. You notice Horace & Jaspers van, pull up outside the bell tower; your pups need to get out of there fast. Run to the sewer pipe
Level 5: Gruteley UndergroundHead through the Gruteley Sewers until you reach the Subway. Once in the Subway, use the metro trains to go to different locations until you reach the Mall Street station and then go through the sewers once more. Once you reach the manhole ladder in the sewers. Level Complete.
You will emerge from a manhole inside the mall. You head for the exit however it’s being guarded by Guard Dogs, You’re going to find another way out. Head for the vent shaft, it’s locked; however you can open it up with Spot. Enter it once it’s open to go to level.
Level 6: Mall MazeHead through the vent shaft until you reach the centre of the complex, the vents may open from below making you fall into some of the stores, use Spot to fly you back up to the vent. Once you reach the centre. Level Complete.
You’re about to make your way out of the Mall, however the Security AI has caught you and diverts you to the mainframe where it plans to deal with you itself.
Boss Fight: Security AIIts design is similar of that to the computer in 2001: Space Odyssey with the red eye observing the battle field. Your pups are on a platform surrounding the mainframe (which is shown as many wires and computer hard drive cards with a large green bulb in the centre) separated by a deep drop.
This boss is pretty simple; use Spot to fly one of your pups out to the large bulb before dropping the pup on it, the force will throw you back onto the platform. However, the AI will have claws go after you and throw you either against a wall removing 10 points from your health, avoid these at all times. Hit the main bulb 5 times before the system begins to malfunction. Boss fight won.
You exit the Mall, unseen by the guards due to the electrical systems going hay wire. Lucky listens to the memo-master, it is revealed that design flaws for her robo-mutt have been saved for analysing on Cruellas Computer in the “House of Devil”. Lucky decides they should go there. Head for the “House of Devil” in South Gruteley and enter it.
Level 7: House of DevilMake your way through the fashion building, making your way through the production line and climbing up the many elevator shafts (you need to do this due to the elevator being out of order) until you reach the top floor and Cruellas office. This is harder than it sounds, you need to do this without being caught by the guards who patrol each floor, if they catch you, they shall throw you back down to the lobby and you’ll have to start from the beginning. Once you reach the main desk in Cruellas office. Level Complete.
Lucky is able to get into Cruellas computer and it is shown that the biggest design flaw is the large antenna on top the robots head and its weak paws. Lucky tells the others they got what they need and leave.
Outside the pups walk around Gruteley, however Lucky notices the “Little Geniuses” going into the museum. Due to Luckys hatred for Tac he does after him, the rest of the group go after him. Enter the Museum.
Level 8: Museum MayhemMake your way through the many museums exhibitions like Ancient Egypt, The American Settlers, Prehistoric Beasts and the Galaxy until you find the “Little Geniuses.”
Once they’re found. Level Complete.
When you find the Little Geniuses, Lucky asks Tac what he’s up to, Tac refuses to speak, no matter how much Lucky orders him to, all he says that, it has nothing to do with Lucky. Cadpig suggests they all do a bit of therapy…no one complies. Lucky figures that if Tac won’t say the “Truth”, he’ll have to force it out.
Boss Fight: Little GeniusesFor this boss fight; Tac & Arias special moves are active.
The easiest member to go for first is Dipstick, simply hit him repeatedly until he is defeated. For Crosswise; use Spot to fly up to the top of one of the display cases before using her to lure Crosswise in. When he’s under the display case a certain pup of yours happens to be on, your pup will push something on top of him, and while he’s dazed and confused, beat him up a few times. Repeat these actions until he has punched a dozen times, he will then collapse. Now for Aria, she will try to punch you, each hit will take 20 of your health points, so be careful. Use Lucky when she’s going for you, with his luck just simply dodge her attacks and she will get her paw stuck in where she hits. Whilst she’s stuck you can hit her a couple of times, repeat these movements until she has been hit one and a half dozen times. She will then collapse. Now Tac. Don’t let him catch you with his electric collar, if he catches you; you’re dead. Just simply repeat what you did for Crosswise and beat Tac up when he is in a daze. Once you hit Tac two dozen times, he will pass out. Boss Battle Won.
The Lucky Charms exit the museum. Lucky states that the “Little Geniuses” got away. Spot suggests the group better go stop Cruella before her machine goes online.
Head to the South Bridge which head back to the farm, however; it’s been cut off by a traffic pile up, you’re going to need to find another way back to the farm. Head to the West Bridge and run across it.
Level 9: Radical HighwayThis is separated in 2 sections.
Section 1; you’re pups will run down the highway avoiding any cars coming to them (Luckys luck comes in handy), you can jump onto cars using Spot however only for a short distance. You will then reach a gas station in which you board a van heading in the barns way. Section 2 is that the truck you’re on goes up a hill and your pups (who smuggled away in the wheelie buckets will roll out and go through the streets of Stiffle, dodging any road blocks, paving work or other traffic. Your pups will then hit a large speed bump and fly out of the buckets and in through the open doors or a truck in front of you. Level Complete.
The Truck arrives in front of Cruellas place. The drivers of the truck (Horace & Jasper) unload the crates (your pups hidden in them, amongst fashion material as well) from the truck before leaving to the factory. Your pups emerge from the crates and watch where Horace & Jasper go. Follow them to behind the manor where a path leads directly to Cruellas Factory. The team decide to go for it. Head up the path.
Level 10: Devil Inc.Make your way through Cruellas factory, avoiding the many machines which may mistake you for what they’re working on (like Fun-Mutts or Tight Jeans) and also through the security devices which block your paths to your goal (these include some puzzle solving or simply pushing the correct switch).
Once you reach the centre of the factory. Level Complete.
When you get to the centre of the factory, you learn that Cruellas machine is already online. It is a giant robotic dog with an appearance similar to Luckys, only more menacing. The Canine Knights are also there, Lucky tells them to leave; saying how he, Rolly, Cadpig & Spot will deal with it, the Canine Knights comply and leave. Now it’s only your pups which stands in the war machines way.
Boss Fight: Rob-MuttThis robot will attempt to crush you with its giant paws, however this can be its weakness. When it stamps, it will glow blue, hit this and the paw should spark, you must hit three paws before it falls over. While it’s down, grab the antennae on its head, you now can control it, make it run into either the oil canisters or electric fence; this will damage it. You need to repeat this at least 5 times; the robot shall take off using rockets under its hind legs. Spot flies the other pups up to a large circular platform surrounding the robot. It shall try to slam its paws on your pups, however repeat what you did on the ground and when you hit its two front paws, it shall temporally be vulnerable. Use Spot to fly out to the antennae and then fly the robot on to one of the three generators on the roof. Repeat this until all three generators are destroyed, the robot then begins to lose power, but it’s not over yet. The robot will then start to fall and head for your platform (a suicide move), if it hits you when you’re on the platform; you will die and have to start the fight all over again. If you successfully dodge it, the robot will fall and explode in the abyss. Boss Fight Won.
Your pups are then shown to escape from a collapsing factory and are just able to make it out in the nick of time. The factory collapses. Cruella, Horace & Jasper emerge from the rubble and Cruella is really pissed and starts cursing the Badduns blaming them.
The Lucky Charms laugh a bit before starting to head back to the farm.
Lucky Charms Story Complete.Drake, you can now do their achievements