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Post by Flowgli on Jun 13, 2015 23:03:16 GMT -5
I've been thinking this game show idea for months. This one is an animal-themed game show, just like Animal Crack-Ups and Animal Planet Zooventure. It's also based on tic-tac-toe, just like Hollywood Squares and Tic Tac Dough. Here's what I got:
Animals Crossing
Animals Crossing is a Q&A game where families are asked questions about animals in order to score cash and fill squares on a game board with animals and get three of the same animal in a row to score even more cash. Moony is the host, and Rainy is the announcer.
Here are the rules:
Two families, each consisting of one child and one parent/adult guardian, and each representing an animal (for example, elephants vs. lions), compete. They face a game board, which resembles a standard tic-tac-toe board.
In each round, the families are asked questions about animals, with each question having three multiple-choice answers to choose from. The family that buzzes in and chooses the correct answer gets cash added to their score, but if that family buzzes in and chooses an incorrect answer, they get money deducted from their score, and the other family gets to answer that question without penalty for choosing the remaining incorrect answer. The family that chooses the correct answer not only scores cash, but also chooses a square on the tic-tac-toe board at random by hitting their buzzer. As soon as a square is randomly chosen, it is occupied with the animal represented by the family that earned control of the game board, and another question is asked afterwards. The round ends when one family wins the round by getting three of the animal they represent in a row (either vertically, horizontally or diagonally), and that family scores five times the value of a single question in that round. If neither family gets three in a row after all the spaces on the game board are filled, or if the squares are filled in a way that makes it impossible for either family to get three in a row with the remaining squares (with the latter causing the round to end immediately), the dollar value for winning the round is not scored.
In round one, each question is worth $100, and winning the round is worth $500; in each round thereafter, the dollar values increase by $100 and $500, respectively.
If time runs out in the middle of a round, then no more questions will be asked, and the families take turns randomly selecting squares on the game board, starting with the family that did not last answer correctly. This continues until one family gets three in a row, all the squares on the game board are filled, or the squares are filled in a way that makes it impossible for either family to get three in a row with the remaining squares.
The family in the lead at the end of the game become the winners and advances to the bonus round. Only the winners keep the money, with a minimum of $1,000.
In the bonus round, the winning family stands at a plunger in the center of the set and, as always, face the tic-tac-toe board. The family pushes down on the plunger to choose a square on the game board, and they have to earn that square by answering a question correctly. Each question in this round has only two answers to choose from. If the family chooses the correct answer, the randomly-chosen square is occupied with the animal that family represents. But if the family chooses the incorrect answer, the randomly-chosen square is blacked out, blocking the family's progress. If the family gets three of the animal they represent in a row, they win a cash prize depending on how many times they played this round. On a family's first trip to the bonus round, the cash prize played for is $10,000; on each return trip to the bonus round that family makes, the cash prize played for is $5,000 more than how much was played for on their previous appearance on the show, up to $30,000 on their fifth and final appearance on the show. Regardless of what cash prize the family is playing for, they receive $500 for each square occupied with the animal they represent if they fail to get three in a row after all the spaces on the game board are filled, or if the squares are filled in a way that makes it impossible for the family to get three in a row with the remaining squares. However, if the family gets three in a row before a single space is blacked out, they win a bonus prize package on top of the cash prize. A family can win up to five bonus prize packages and $100,000 in cash by winning the bonus round on all five of their appearances on the show.
Families stay on the show for a maximum of five games. A family who wins five games wins a family trip to anywhere in the world.
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Post by Flowgli on Jan 8, 2016 13:56:58 GMT -5
Here's another game show idea. It's a big-money game like Who Wants To Be A Millionaire?, the NBC versions of Deal Or No Deal, 1 Vs. 100, and Weakest Link, the Fox versions of Are You Smarter Than A 5th Grader?, and Winning Lines, where contestants can win up to $1,000,000. It took me a couple of months to think it over, and here's what I came up with:
The Staircase
The Staircase is a big-money game show where a contestant takes steps up on a staircase by choosing correct answers from a list on each question for increasing cash prizes. Pasquale is the host.
Here are the rules:
One contestant faces a game board and starts right behind the first step of a thirty-step staircase, with each step large enough for both the contestant and the host to stand on at the same time and stand next to each other when facing the game board. The contestant is given a category and shown a question in that category and a list of answers to choose from. The list of answers consists of three correct answers and two incorrect answers. The contestant has to choose which answers they think are correct, one at a time. After an answer is chosen, the game board reveals whether the answer chosen is correct or incorrect. If the answer chosen is correct, the contestant has the option to choose another answer or end the question. But if the answer chosen is incorrect, the game ends, and the contestant wins nothing. After the contestant either chooses all the correct answers or chooses to end the question, they take one step up on the staircase for each correct answer chosen.
Every three steps on the staircase has a cash prize on the side. Each time the contestant reaches a cash step, their winnings are increased to the amount on it. The cash prizes are as follows:
3 steps - $5,000 6 steps - $10,000 9 steps - $20,000 12 steps - $30,000 15 steps - $50,000 18 steps - $75,000 21 steps - $125,000 24 steps - $250,000 27 steps - $500,000 30 steps - $1,000,000
Starting after taking the first three steps up the staircase, the contestant has the option after each question to continue playing the game or stop and take the money they won up to that point. If the contestant chooses to continue playing the game, all the money they won up to that point is put at risk. However, the contestant is given the next category for help in making that decision. Also, every question after the first one has a list that consists of two incorrect answers and one correct answer for every step they are away from the next cash step (either one, two, or three steps).
While a question is in play, the contestant has three forms of assistance called "helps", which they can use if they find the question difficult. The contestant can use as many helps as they wish on a question, but each help can be used only once. The three helps are as follows:
Auto-Correct - The game board reveals one of the answers to be correct, and the contestant is automatically given credit for that answer. However, if there are any correct answers remaining after this help is used, they have to choose one of the remaining correct answers before they are given the option to end the question. Eliminator - The game board eliminates one incorrect answer. Replace - The game board reveals all the correct answers to the question, and that question is replaced with another question in the same category.
The contestant's game ends after they either choose an incorrect answer (thus leaving the show with nothing), stop playing after either choosing all the correct answers to a question or choosing to end the question (thus taking all the money they won up to that point), or reach the thirtieth and final step up the staircase (thus winning the top cash prize of $1,000,000). After a game, a new one is played by a new contestant.
This show uses a straddling format, which means that an episode can end at any point in a game when time runs out, and the game will be carried over to the next episode.
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Post by Flowgli on Apr 15, 2016 16:11:35 GMT -5
This game show idea is something I came up with and first submitted to DeviantART months ago, and I'm now sharing the idea here. It's a game show that takes place outdoors but still has props to make up a good game show set. Here's what I got:
Brain Beach
Brain Beach is a Q&A game that takes place at a beach and has beach-goers answer questions for cash to prove how smart they are on top of how good they look in bathing suits. Lucky is the host.
Here are the rules:
Two beach-goers, one a male and the other a female, are chosen to be the contestants from a crowd at a beach by the host who thinks those two beach-goers are the best-looking bathing suit-clad people on the beach. Each beach-goer chosen to be a contestant is asked for their name and sent to a spot on the set. The beach-goer chosen first to be a contestant is sent to the blue position, and the beach-goer chosen second is sent to the red position. Then, the host goes to the game board, and the game begins.
The two contestants play three rounds. In each round, the contestants are asked questions, and they answer them, with each correct answer adding cash to a contestant's score.
Round one is started off with a set of six categories displayed on the game board, and the contestant in the blue position chooses two categories, with the first one chosen for themselves and the second one chosen for their opponent. In each category, the contestant in turn is asked four questions. Each question answered correctly is worth $25. If the contestant in turn misses at least one question in the category in play, an extra question in that category is asked to their opponent. This question is referred to as a "steal question", because if that question is answered correctly, the opponent scores $25 times the number of questions that the contestant in turn missed in that category; for example, if a contestant misses three questions out of four in a category, then the steal question to their opponent is worth $75. If the steal question is not answered correctly, no money is scored on that question. After each contestant plays a category, the contestant in the blue position chooses two more of the remaining four categories in the same manner, and both of those categories are played in the same manner as the previous two categories. This round ends after each contestant plays two categories.
Round two is started off with a new set of six categories displayed on the game board. This round is played the same way as the previous round, except that the contestant in the red position makes all the choices of categories for themselves and their opponent, and each correct answer is worth $50.
Round three is a speed round that lasts for 90 seconds. There are no categories in this round. This time, contestants buzz in as soon as they think they know the answer to a question. Each correct answer is worth $100, but each time a contestant buzzes in and gives an incorrect answer to a question, their opponent gets a chance to answer that question. After time runs out, the round is over, and the contestant in the lead at that point wins the game and advances to the bonus round. Only the winner keeps the money.
In the bonus round, the winner is asked one question that has at least six correct answers, and they have 30 seconds to give six of the correct answers. They can give as many answers as they wish until either time runs out or six correct answers are given. Each correct answer appears on the game board and adds $200 to the money that the contestant has already won, but if six correct answers are given before time runs out, the contestant's total winnings are increased to the top cash prize of $5,000.
There are no returning champions. Two new contestants appear on each episode.
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Post by Flowgli on Oct 30, 2016 10:55:52 GMT -5
Halloween is tomorrow. Because of this, I'm posting a game show idea that is Halloween-themed. This one has combined elements of Secrets Of The Cryptkeeper's Haunted House, Masters Of The Maze, Hellevator, and the bonus rounds of The Diamond Head Game and the PAX version of Beat The Clock. Here's what I got:
Monster Mazes
Monster Mazes is a maze game where teams run monster-themed mazes, give correct answers to get past obstacles, collect bundles of cash and prize vouchers, and find their way out before time runs out, all with help from their teammates guiding them through the maze. Blaze is the host.
Here are the rules:
Two teams of two play the game, but they don't compete against each other; the teams play one at a time, and each team competes against a maze whose theme is a monster, a Halloween creature, or a creature that is generally considered scary (a bat maze, a witch maze, a ghost maze, etc.).
After a team is introduced, a computer randomly selects which maze that team will be running. Each maze has a different layout. The team is then given a starting maze runtime of two minutes, and the two team members are asked twelve alternating dual-choice questions that may or may not fit the theme of the randomly-selected maze, with each correct answer adding fifteen seconds to the team's maze runtime. A possible three minutes can be added to the team's maze runtime, bringing it up to five minutes.
After the team answers their twelve questions, they choose which member will be running the maze, while the remaining member will be at a monitor on a mausoleum next to the entrance of the maze as their teammate's navigator. The navigating team member is shown the layout of the maze on the monitor and the many obstacles, prize vouchers, and bundles of cash in many spots in the maze. Each member is then given a walkie-talkie, and the two members use the walkie-talkies to communicate with each other regarding directions for the running team member to take in the maze, while the running team member is also given a sack for them to place any bundles of cash and prize vouchers in. The earned total time is then put on the clock, and it starts as soon as the running team member sets foot into the maze through the entrance.
In the maze, there are ten prize vouchers with the values of the prizes totaling approximately $25,000, tens of bundles of cash all in $20 bills totaling exactly $25,000, several monitors on different walls of the maze, and several of a monster or creature that the maze has a theme of in the form of people in costumes and props such as animatronics. While in the maze, the running team member has to make their way through the maze and to the exit on the other side of it with help from their teammate giving them directions; at the same time, they have to pick up whatever bundles of cash and prize vouchers they see and are able to get their hands on and place them in the sack.
Each time the running team member reaches a point in the maze where a monster or creature confronts them, a prop or costumed person of that monster or creature comes out, startling them and blocking their path. At that point, the running team member has to face a monitor, where they are shown questions to answer, word puzzles to solve, or photos to identify, and they are given a specific number of correct answers they have to give in order to continue making their way through the maze. Specifically, the questions asked are either true-or-false, multiple-choice, or multi-part, the word puzzles given are either scrambled words, missing vowels or consonants, or spelling words using only letters in a given word, and the photos to identify are either distorted, partially covered by pieces, or zoomed in. The running team member can pass on what they have to give an answer to if they get stuck and be given the next thing to give an answer to. Giving incorrect answers and passing wastes the running team member's time in the maze. When the running team member reaches the required number of correct answers, the prop or costumed person moves out of their way allowing them to go through and continue making their way through the maze.
The clock stops if the running team member sets foot outside the maze through the exit. If the running team member exits the maze before time runs out, the team wins the game and keeps all the cash and prizes accumulated up to that point, with each team member receiving each prize and both team members splitting the cash equally, up to $37,500 in cash and prizes for each team member. If time runs out before the running team member exits the maze, the team loses the game and leaves with nothing.
After the first team runs their maze, the second team is introduced and randomly selected for them a different maze for them to run. Each episode is over after two mazes have been ran by two teams.
There are no returning champions. Two new teams appear on each episode.
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Post by Flowgli on Dec 4, 2016 13:35:32 GMT -5
December is here, and at this time, Christmas shopping is what many people are doing. So, I have decided to post an idea for a shopping game show like Sale Of The Century, Supermarket Sweep, Shop 'Til You Drop, and most recently, Save To Win, just to name a few. I've been thinking this over for a couple of months, now, and here's what I have:
Shopper's Challenge
Shopper's Challenge is a shopping game where contestants score enough cash by answering questions about pop culture and entertainment in order to buy prizes whose values are hidden until said prizes are chosen. Two-Tone is the host, and Cadpig is the announcer.
Here are the rules:
Three contestants compete in two rounds. Each round is played in two parts. In the first part of each round, the contestants face a game board, which displays a 3x3 grid, with each space on the grid displaying a category. One contestant chooses a category, and a toss-up question in that category is asked. The contestants have to buzz in to answer that question, and the contestant who buzzes in with the correct answer to that question scores money depending on the difficulty of that question; the more difficult the question is, the more money it's worth. The contestant who answers the toss-up question correctly is then asked up to four follow-up questions in that category, with each correct answer to a follow-up question doubling the money scored from answering the toss-up question correctly. If the contestant misses one follow-up question, then no more follow-up questions in that category are asked. After all five questions in that category are asked, one follow-up question is missed, or the toss-up question is not answered correctly at all, that category is replaced by another category, and the contestant who has last answered a toss-up question correctly makes the next choice of category.
In round one, the first choice of category is made by the contestant who has won a drawing before the show, and toss-up questions are worth $50, $100, $150, and $200. In round two, the first choice of category is made by the contestant the lowest cash total, and toss-up questions are worth $100, $200, $300, and $400.
The question portion of each round is played within an unspecified amount of time. After that part of that round is over, the contestants use all the money they have scored there to shop for prizes in the second part of that round.
In the shopping portion of each round, the contestants are shown a set of prizes, with each one having an envelope with a price tag inside. Every prize displayed in each round is worth a specific minimum amount of money. Starting with the contestant with the lowest cash total at the end of the question portion of each round and ending with the contestant with the highest cash total at the end of the question portion of that round, each contestant chooses the prizes they want to buy, one at a time. After a contestant chooses a prize, the host opens that prize's envelope, revealing the price of that prize on the price tag in that envelope. If that contestant has at least the amount on that prize tag in their cash total, that amount is subtracted from their cash total, and that prize is theirs to keep regardless of the outcome of the game. After a successful purchase, that contestant has the option to choose another prize to buy or stop buying prizes in that round. That contestant can buy as many prizes as they want until they have less than the minimum price of each prize in that round remaining in their cash total. If that contestant chooses a prize whose price is higher than all the money they have remaining in their cash total, then that prize is taken out of play for the rest of the game, and that contestant stops buying prizes in that round and loses all the money they have remaining in their cash total.
In round one, each prize has a price of at least $250, and each contestant can buy prizes until they have less than that in their cash total. In round two, each prize has a price of at least $500, and each contestant can buy prizes until they have less than that in their cash total. In either round, any contestants who have less than the minimum price of each prize in that round in their cash totals at the end of the question portion of that round do not get to go shopping for prizes in the shopping portion of that round.
After two rounds, the contestant who has successfully spent the most money on prizes wins the game and advances to the bonus round. All three contestants keep their prizes and money remaining in their cash totals (if any either way).
In the bonus round, the winning contestant is shown five grand prizes, and they choose which one they want to play for. The contestant is then shown a 3x3 grid, with eight of the spaces displaying amounts of cash ranging from $250 to $2,000 in increments of $250, and the other one space displaying the word "double". The contestant then has one minute set on the clock, which starts counting down after the contestant selects a space on the grid at random by pressing down on a plunger on the center of the set. After a space is randomly selected, the contestant is asked a question. If a question is answered correctly after a cash amount is randomly selected, that amount of money is added to the contestant's cash total. If a question is answered correctly after the word "double" is randomly selected, the contestant's cash total is doubled. Answering a question incorrectly or passing on it does nothing to the contestant's cash total. After each question, the contestant makes another random selection on the grid. The contestant keeps making random selections on the grid and answering questions until time runs out. Afterwards, the contestant has the option to take all the money in their cash total at that point or use it to buy the chosen grand prize. If the contestant chooses to buy the chosen grand prize, the price on the price tag in that prize's envelope is revealed, and the contestant either wins that prize and keeps all the money remaining in their cash total after the price of that prize is subtracted from it if they have enough money to buy that prize or they don't win that prize and lose all the money remaining in their cash total if they don't have enough money to buy that prize.
There are no returning champions. Three new contestants appear on each episode.
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Post by Flowgli on Dec 19, 2016 21:11:59 GMT -5
Christmas is coming in just a few days, so I've decided to post a game show idea based on a toy or game. This is a game show version of a Hasbro game, which has also been the case for game shows like Scrabble, Scattergories, Monopoly, Yahtzee, and Taboo, to name a few. Elements from a game show in the late '80s called Wipeout are added to this game show idea, as well. I've been thinking this over for a few months, and this is what I got:
Crocodile Dentist
Crocodile Dentist is a game show version of a Hasbro game of the same name where contestants extract bottom teeth from a crocodile's mouth and avoid the "sore tooth", as pulling out the "sore tooth" causes the crocodile's mouth to snap shut. Eleanor is the host, and Ritz is the announcer and the voice of the crocodile.
Here are the rules:
Two contestants compete play three rounds. In each round, a life-size version of the crocodile toy moves forward on stage, with its mouth open and numbers from one to twelve embossed on all twelve of its bottom teeth, and the contestants are shown a list of twelve numbered answers on a game board and given a category. Each contestant is given a giant pair of pliers to extract bottom teeth from the crocodile's mouth. The contestant then take turns extracting bottom teeth from the crocodile's mouth. The numbers on the crocodile's bottom teeth correspond to the twelve numbered answers on the game board, with the numbers on eleven of those teeth corresponding to the correct numbered answers and the number on the other one tooth corresponding to the incorrect numbered answer. The one tooth whose number corresponds to the incorrect answer is known as the "sore tooth". After a list of twelve numbered answers are shown and a category is given, points are added to a bank, and the contestants have to take turns extracting teeth whose numbers correspond to the correct answers and avoid the "sore tooth". The contestants keep extracting teeth from the crocodile's mouth, with each correct tooth extracted adding more points to the bank, until either all eleven correct teeth or the "bad tooth" is extracted. If all eleven correct teeth are extracted, the contestant who extracts the last correct tooth wins the round. If the "sore tooth" is extracted, the crocodile's mouth snaps shut, and the contestant who extracts the "sore tooth" loses the round. The contestant who wins a round scores all the points in the bank. However, if, in any round, the crocodile's mouth snaps shut after six teeth or less have been extracted from it, then another set of numbered answers and category will be put into play in that round, with a new bank to add to.
In rounds one and two, the bank starts at 25 points and gets another 25 points added to it for each correct tooth extracted. In round three, the bank starts at 50 points and gets another 50 points added to it for each correct tooth extracted. Also, round two is the prize round, and in that round, one of the correct teeth is dubbed the "prize tooth", and the home viewers are shown which correct tooth is the "prize tooth" at the start of the round. If a contestant extracts the "prize tooth" from the crocodile's mouth, they win a prize, which is theirs to keep regardless of the outcome of the game. If the crocodile's mouth snaps shut after six teeth or less are extracted, and the prize is not won, the prize is carried over to the second category in the round.
The first category in the entire game is started with the contestant who has won a coin toss before the show making the first choice of tooth to extract, and every category thereafter is started with the contestant who has lost the previous category making the first choice of category. Also, each contestant has the option to pass the right to go first in a category, but they each have only one pass option in the entire game.
After three rounds, the contestant with the most points wins the game, receives their winning score in cash, and advances to the bonus round.
In the bonus round, the winning contestant is shown and given one more set of numbered answers and category. Each correct tooth extracted wins the contestant cash. Each correct tooth is worth a different amount of cash, depending on how difficult an answer that that tooth corresponds to; the more difficult an answer is, the more money it's worth. The cash amounts that the correct teeth are worth are as follows: $50, $100, $150, $200, $250, $500, $750, $1,000, $2,000, $5,000, and $10,000. If the "sore tooth" is extracted before all the correct teeth are extracted, the crocodile's mouth is snapped shut, and the round immediately ends right then and there, but the contestant keeps all the money won up to that point. But if all the correct teeth are extracted before the "sore tooth" is extracted, not only does the contestant win the maximum total in this round of $20,000, but they also win a car.
There are no returning champions. Two new contestants appear on each episode.
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Post by Flowgli on Apr 2, 2017 15:20:24 GMT -5
Three years ago, I came up with a dating game show with gameplay similar to that of The Newlywed Game called High School Sweethearts. Now, I've been thinking over for some time another game show like that, but with only two couples playing the game, both of which are same-sex couples, the game is played in a battle of the sexes, and it features a round that is played similarly to a round on Bzzz! called "Sympatico". So, here's what I came up with:
Same Sex, Same Love
Same Sex, Same Love is a relationship game where same-sex couples are asked questions that test how well both halves of each couple really do know each other. Each time a contestant correctly matches an answer given by their spouse, that couple wins money, and the couple with the most money at the end of the game gets a chance to win prizes in the bonus round. Patch is the host, and Priscilla is the announcer.
Here are the rules:
Two same-sex couples, one of them being a male couple and the other being a female couple, compete in three rounds.
In each of the first two rounds, one half of each couple is asked three multiple-choice questions about their spouse, who has answered those questions before the show. Each couple has their own set of questions in each of these two rounds. After the answering half of a couple chooses an answer, the answer that has been chosen by their spouse before the show is revealed. Each time the answering half of a couple chooses an answer that matches what their spouse has chosen, that couple wins cash; but each time they choose an answer that does not match what their spouse has chosen, no cash is won by that couple, and this can lead that couple to get into an argument.
In round one, the couple with the earlier date of marriage plays their set of questions first, the first half of each couple has to match answers to questions about their spouse, and each correct match is worth $200. In round two, the couple with the lowest score plays their set of questions first (the couple with the later date of marriage plays first in this round if both couples are tied going into this round), the second half of each couple has to match answers to questions about their spouse, and each correct match is worth $300.
Round three is played differently from the first two rounds. In this round, each half of a couple is given a paddle with a different phrase on each side and stands by a different side of a barrier so they can't see what phrase their spouse has chosen. Each couple is asked a different set of ten questions in the form of "Who is more likely to do so-and-so?", with the couple with the lowest score playing their set of questions first (the couple who wins a coin toss during the commercial break before this round plays first if both couples are tied going into this round). Each half of the male couple is given a paddle with the phrase "He is" on one side and the phrase "I am" on the other, while each half of the female couple is given a paddle with the phrase "She is" on one side and the phrase "I am" on the other. On each question, each half of the couple in turn has to choose who they think pertains to that question by holding up their paddle with their choice of phrase facing out. Each half of a couple holds out the side of the paddle with the phrase "He is" or "She is" on it if they think a question pertains to their spouse or the side of the paddle with the phrase "I am" on it if they think a question pertains to them. Both phrases on a question have to be different from each other in order for a couple to score. Each correct agreement in this round is worth $100, but if a couple correctly agrees on all ten questions, they win a bonus of $500.
The couple in the lead after three rounds wins the game and advances to the bonus round. The highest possible score a couple can achieve is $3,000. Both couples keep their money.
If the game ends in a tie, the couples are asked a tiebreaker question whose answer is in the form of a percentage. On this question, the couples are given a 20% range, and they take turns guessing percentages within that range, starting with the couple who has tied the game. Each time a couple guesses a percentage that is not the correct one, they are told if the correct percentage is higher or lower than the one guessed, and the other couple makes a guess. The couples keep guessing percentages until the correct percentage is correctly guessed, with the couple having done so first winning the game and advancing to the bonus round.
In the bonus round, the winning couple is shown five prizes, and each half has to secretly choose three of the prizes using a touchscreen on a podium. The couple's choices of prizes are revealed after both halves each have chosen three prizes. Each prize is won by both halves of the couple making a match on it. With this structure, at least one prize and up to three prizes can be won. However, one of the five prizes is designated as the "super prize", and the home viewers are shown which prize is the "super prize" at the start of this round. If both halves of the couple match on the "super prize", the couple wins all five prizes.
There are no returning champions. Two new couples appear on each episode.
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Post by Belchic on Jul 11, 2017 17:08:42 GMT -5
Here is a new game show I made up. I might do a RP with Flowgli with this one, but we'll see. "Showcase Survey"In this game, Joey is the host, and Cantor is the announcer. In the game, three contestants battle against each other by answering survey questions asked by a studio audience for a chance to compete for valuable prizes. The game is like "Family Feud", "The Price is Right" and "Whammy!" combined. In Round 1, the three contestants are asked four survey questions. Each one has to give a different answer. If they're answer is on the board, they will be rewarded with points based on how many people said that answer. Points will earn them cash, which will be $10 a point. If they're answer is not on the board, they get no points. If they guess the #1 answer, they are given a chance to play the bonus round. The bonus round gives players a chance to wrack up some more cash into their earnings. Round 2 is the same except the point values are double. Round 3 is the same except the point values are triple. At the end of Round 3, the contestant in the lead will move on to the final round: The Showcase Survey! The other two contestants leave with their total cash winnings as parting gifts. The Showcase Survey works like this: There are five prizes the contestant can win on the showcase, and they can select from four options for each before the round starts. 1. The first prize is a regular everyday thing you can buy at any store, but it's usually something expensive. 2. The second prize is a larger prize of bigger value. 3. The third prize is a huge cash prize. The contestant has no options for the cash prize. 4. The fourth prize is a new car. The contestant can pick the color they want for the car, but not the type. 5. The fifth and final prize is a vacation. In order to achieve all these prizes, the contestant is to answer 5 survey questions and try to get a total of 200 points at the end. They are given two tries to answer the questions and must give different answers each time. If they earn 40 points at the end, they will win the first prize. 80 points will earn them the second prize as well. 120 will earn them the cash prize. 160 will earn them the car. 200 will earn them the vacation.
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Post by Flowgli on Jul 13, 2017 22:50:31 GMT -5
Nice game show idea. I'd like to try an rp on this.
Also, I'm currently working on another game show idea to post here. It'll be up tomorrow.
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Post by Flowgli on Jul 14, 2017 12:27:29 GMT -5
After seeing Belchic start a forum version of a computer game called The D Show, watching playthroughs of that game on YouTube, and starting a game based on a round of that game called the "D-Fibulator", I have decided to come up with a game show version of that game. A computer game franchise called You Don't Know Jack got a game show adaptation of its own, so I think it's best that The D Show has its own game show adaptation, as well. Here's what I came up with:
The D Show
The D Show is a game show adaptation of the computer game of the same name where contestants answer trivia questions about everything Disney-related, such as the movies, the songs, the TV shows, the theme parks and the attractions in them, and the history behind all those things, Cadpig is the host, and Pongo is the announcer.
Here are the rules:
Three contestants (with contestant one in the blue position, contestant two in the red position, and contestant three in the green position) compete in three rounds. In each round, the contestants are asked Disney-related trivia questions, and contestants buzz in and answer them, with correct answers adding money to the contestants' scores and incorrect answers deducting money from their scores.
In round one, six categories are shown, and three of them are randomly selected from a shuffle to be the categories to choose from at the start of the round. The categories are in the forms of movie titles, song titles, attractions, character names, locations, and years. Each category has three multiple-choice questions that pertain to something different from the name of the category but still connect to it in some way; the questions in the category whose name is a year are about an animated film from Walt Disney Animation Studios that has been originally released theatrically in that year. The first choice of category is made by the contestant who has won a drawing before the show (the contestant in the blue position), and the three questions in that category are asked, with each question having four answers to choose from. Occasionally, a clip from a movie or a TV show that connects to the name of the chosen category will play before a question pertaining to that clip is asked. The contestants are locked out from buzzing in until after a question is asked in its entirety and all four answers are read. The three questions in the chosen category are worth $1,000, $2,000, and $3,000, in that order. If a contestant buzzes in and chooses the correct answer to a question, the value of that question is added to their score; but if they buzz in and choose an incorrect answer, the value of that question is deducted from their score, and the other two contestants get to buzz in choose one of the remaining answers. After all three questions in the chosen category have been played, that category is replaced by one of the remaining categories, and the contestant in the lead at the end of the category just played gets to make the next choice of category. However, if there is a tie for the lead at the end of the category just played, the tied contestants compete in being the first to buzz in, with the contestant who is successful in doing that making the next choice of category.
This round is played in this manner until three categories have been played entirely or until time runs out. After this round is over, a bonus round is played. The bonus round after round one changes from one episode to another, and it is always one of the following:
Before & After - The contestants are shown early drawings of characters or attractions alongside the pictures of the way they have turned out. The early drawings of the characters or attractions are shown one at a time on the left side of the game board, while the way those characters or attractions have turned out are shown one at a time on the right side of the game board, with the images on each side of the game board changing at different speeds. What the contestants have to do is watch for the images that match and buzz in as soon as a match is shown. If a contestant buzzes in while the two images shown match, they get $1,000 added to their score; but if they buzz in while the two images shown don't match, they get $1,000 deducted from their score. This bonus round lasts 60 seconds. Cel-O-Vision - The contestants are shown character cels one at a time on the left side of the game board and background paintings one at a time on the right side of the game board, with the images on each side of the game board changing at different speeds. What the contestants have to do is watch for the character cel and the background painting in which that character cel belongs and buzz in as soon as a match is shown. If a contestant buzzes in while the character cel and background painting shown match, they get $1,000 added to their score; but if they buzz in while the character cel and background painting shown don't match, they get $1,000 deducted from their score. This bonus round lasts 60 seconds. Fast Focus - The contestants are shown blurred, twisted images of characters or items, all under an announced theme. On each image, the contestants are shown that image being gradually cleared up and twisted back to its original state within 20 seconds. What the contestants have to do is buzz in, which freezes the picture momentarily, and guess who or what it is an image of. If a contestant buzzes in with a correct guess, they get money added to their score; but if they buzz in with an incorrect guess, they get money deducted from their score, the image continues shaping itself back, and the other two contestants get to buzz in guess the image. Three images are played in this bonus round, with each image having a dollar value that starts at $5,000 and decreases by $1,000 for every 5 seconds that goes by in that image shaping itself back.
In round two, the three categories that have remained unchosen in round one are played in the same manner as the categories played in round one, but with the first choice of category in this round going to the contestant in the lead going into this round, the dollar values of the questions doubled to $2,000, $4,000, and $6,000, in that order on each remaining category, and the categories just played not being replaced by new categories. After all three of the remaining have been played entirely or time runs out, the round is over, and another bonus round is played. Like the bonus round after round one, the bonus round after round two changes from one episode to another. The bonus round after round two, however, is always one of the following:
Casting Call! - The contestants are shown casts of characters from three movies. Each cast has up to ten characters in it, and the characters in that cast are revealed one at a time. What the contestants have to do is buzz in, stopping the reveal momentarily, and guess which movie that all the characters in that cast are in. If a contestant buzzes in with a correct guess, they get money added to their score; but if they buzz in with an incorrect guess, they get money deducted from their score, the cast of characters continues to be revealed, and the other two contestants get to buzz in and guess the movie. Three casts of characters are played in this bonus round, with each cast of characters having a dollar value that starts at $10,000 on the first character revealed and decreases by $1,000 for every additional character revealed in that cast. Character Mix-Ups - The contestants are shown three puzzles in the form of three wheels consisting of combinations of characters that each have been split in three. Each puzzle has only one correct combination, which is all three parts of one character. What the contestants have to do is buzz in and find the correct combination by swiping the wheels left and right on the touchscreen on their podium. After a contestant buzzes in, they have 20 seconds to find the correct combination. If a contestant buzzes in and finds the correct combination before time runs out, they get money added to their score; but if they buzz in and run out of time, they get $4,000 deducted from their score, the value of the puzzle is reset to its maximum, and the other two contestants get to buzz in and find the correct combination. Three puzzles are played in this bonus round, with each puzzle having a dollar value that starts at $10,000, decreases by $2,000 for every 5 seconds that goes by in a contestant's attempt to find the correct combination after buzzing in, and resets to $10,000 for the remaining contestants if a contestant who buzzes in runs out of time. Picture Perfect - The contestants are shown three eight-piece slider puzzles, with each one displaying a different image from the same animated film. On each puzzle, the pieces slide into place on their own, but the contestants have a chance to complete that puzzle themselves in order to score. What the contestants have to do is buzz in and complete the puzzle themselves by sliding the remaining pieces of it on the touchscreen on their podium. After a contestant buzzes in, they have 30 seconds to complete the puzzle. If a contestant buzzes in and completes the puzzle before time runs out, they get money added to their score; but if they buzz in and run out of time, they get money deducted from their score, the pieces of the puzzle continue to slide into place on their own, and the other two contestants get to buzz in and complete the puzzle themselves. Three puzzles are played in this bonus round, with each puzzle having a dollar value that starts at $10,000 and decreases by $1,000 for every piece of it that gets locked into place.
Round three is called the "D-Fibulator", and it is the final round in the entire show. In this round, the contestants are asked up to fifteen Disney-related true-or-false questions. On each question, the contestants race to being the first to buzz in and answer "true" or "false". If a contestant buzzes in and choose the correct answer to that question, they get $5,000 added to their score; but if they buzz in and choose the incorrect answer to that question, they get $5,000 deducted from their score, and the other two contestants don't get to buzz in and answer that question. This round lasts 60 seconds.
After three rounds, the contestant in the lead wins the game and keeps the money, while the other two contestants receive Disney-related consolation prizes.
There are no returning champions. Three new contestants appear on each episode.
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Post by Flowgli on Jan 26, 2018 17:29:29 GMT -5
For a while, I’ve been on a Trivial Pursuit kick. I’ve started a forum version of that board game for us to play, and I’ve covered the first two game show adaptations of it on Game Show Corner. So, I’ve decided to whip up a game show adaptation of the board game of my own, despite that there are already three game show adaptations of it, which are Trivial Pursuit, ESPN Trivial Pursuit, and Trivial Pursuit: America Plays, as well as an unsold pilot that was taped before all those shows, which is also known as Trivial Pursuit. I’ve been thinking over the rules for this game show adaptation of Trivial Pursuit for some time after I first got on this kick, and this is what I came up with:
Trivial Pursuit
Trivial Pursuit is a game show adaptation of the board game of the same name where contestants answer trivia questions from sets of six categories and score wedges of those categories’ colors for their tokens. Thunderbolt is the host.
Here are the rules:
The game is started off with three contestants, who all compete in round one only.
In round one, the contestants are shown a set of six categories on the game board, each of which are in a different color. The colors of the categories in this show are blue, pink, yellow, purple, green, and orange. The contestants take turns choosing categories, starting with the contestant in the leftmost position and going down the right from the perspective of the host, the studio audience, and the home viewers, and each contestant has three turns.
At each turn, a contestant chooses a category, and the host randomly selects a dollar value by hitting the plunger on their podium. The dollar values are $100, $150, $200, $250, $300, and $500. Then, the contestant in turn is asked a question in the chosen category, and they get the first shot at answering that question. If that contestant answers that question correctly, they get a wedge from the category that that question is in filled in one of the six spaces on their token, and the randomly-selected dollar value is added to the bank; but if they answer incorrectly or don’t give an answer in time, their opponents get to buzz in and answer that question for the wedge from that category.
Once a contestant earns a wedge from a category, they don’t get a chance to answer another question in that same category, so they can’t choose that category or buzz in to answer a missed question in that category afterwards.
After all three contestants have gotten three turns each, the round goes into a speed round. In the speed round, the host randomly selects a dollar value one last time to determine how much every correct answer at that point is worth, and the categories are played in the order they are listed on the game board, starting with the category that comes after the one last chosen. On each category in the speed round, all the contestants who each hasn’t earned a wedge from that category yet get to buzz in and answer a question in that category, while each contestant who already has earned a wedge from that category is locked out for the question in that category. If only one contestant hasn’t earned a wedge from that category yet, they get to answer the question in that category without having to buzz in. If all three contestants each have earned a wedge from a category, that category is out of play for the remainder of the round.
The speed round is played within an unspecified amount of time. As soon as a contestant completes their token by earning all six wedges, they sit out the rest of the round, and the remaining two contestants compete for second place. The first two contestants to complete their tokens move on to round two. If less than two contestants have completed their tokens when time runs out, any contestants who haven’t done so but come closest to doing so move on to round two. The remaining contestant is eliminated from the game.
The most money that can be added to the bank is $8,500, provided that two of the contestants have completed their tokens, while the remaining contestant is one wedge away from completing their token, and all the wedges earned are from questions valued at $500 apiece answered correctly.
In round two, the two remaining contestants’ tokens are cleared, and a new set of six categories are shown on the game board. This time, there are no buzzers, and there’s no adding money to the bank for each correct answer.
This round is started off with the contestant who has completed their token first in round one or come closest to doing so when time for that round has run out in control of this round. The contestant in control chooses a category and is asked a question in it. Each time the contestant in control answers a question correctly, they earn a wedge from that category, keep control, and choose another category. However, if the contestant in control answers a question incorrectly or doesn’t give an answer in time, control passes over to the other contestant, who doesn’t get a chance to answer the question just missed, whether or not they already have earned a wedge from the category that that question is in.
This round is played within an unspecified amount of time. The first contestant to complete their token or comes closest to doing so when time runs out wins the game.
The winner receives all the money in the bank and advances to the bonus round.
In the bonus round, the winning contestant faces a giant token on the game board, with each space on the token labeled with a category and in a dark shade of that category’s corresponding color. The categories are different from those in either set in the main game.
The object of this round is to light up all six wedges on the token. The contestant chooses a category, and they are asked a question in that category. If the contestant answers the question correctly, the wedge of the category in which that question is in is lit up, and the contestant chooses another category. However, if the contestant answers a question incorrectly or doesn’t give an answer in time, they are asked another question in the chosen category.
There are only two questions in each category in this round. If both questions in a category are missed, the contestant wins only the money in the bank won earlier. However, if the contestant gets all six wedges on the token lit up by answering one question correctly in each and every category, the money in the bank won earlier is increased to the top cash prize of $20,000.
There are no returning champions. Three new contestants appear on each episode.
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Post by Flowgli on Feb 21, 2018 8:07:45 GMT -5
This next game show idea that I’m posting started out as an idea for a game show rp first came up with by Lupus. Later on, Lupus didn’t add more to the idea, and he allowed me to take over it, so I did just that, and I did some retooling to it. This game show involves contestants singing correct missing lyrics to songs for money, just like Don’t Forget The Lyrics!, The Singing Bee, and Yours For A Song. Here’s the final product of the game show idea in question:
Music Mania
Music Mania is a music game show where contestants sing correct missing lyrics to songs and challenge each other to do so to score music notes. Slide is the host.
Here are the rules:
Three contestants compete. Throughout the entire game, the contestants take turns singing songs and attempting to fill in the missing lyrics.
At each turn, a contestant is shown a song title and the name of the artist or band who has sung it, and they choose to either sing that song or pass it to an opponent of their choice. After that choice is made, the contestant singing the song starts it off by singing it karaoke style; that contestant is shown lyrics to a part of that song, all at once on the game board, with a yellow bar indicating which lyric is currently sung and moving on down to the next lyric. The final lyric in the part of the song being sung is represented by a dotted blank, and when the indicator reaches the dotted blank, the contestant singing the song must sing the next lyric on their own, and all the words sung at that point have to be correct in order for that contestant to score.
Each time a contestant correctly sings all the words in a missing lyric, a music note in the solfège system is lit up on their scoreboard. A contestant also scores a music note if they pass a song to one of their opponents, and that opponent sings any incorrect words in the missing lyric in that song.
If a contestant passes a song, they are forced to sing the next song with no option to pass after the passed song is sung by whichever opponent it has been passed to, whether all the words in the missing lyric in the passed song are correct or not. So, up to two songs are presented at each turn.
The game is played until a contestant scores all eight music notes (do, re, mi, fa, so, la, ti, and do, in that order), or until time runs out. The first contestant to score all eight music notes, or the contestant who comes closest to doing so when time runs out, wins the game and advances to the bonus round.
In the bonus round, the winning contestant is shown names of two artists or bands. Then, they are shown a series of lyrics, one at a time. On each lyric, the contestant has to choose which artist or band has sung it in one of their songs. Each correct guess earns the contestant a music note in the same manner as in the main game. The contestant has 45 seconds to earn all eight music notes in this round. If all eight music notes are earned before time runs out, the contestant wins $10,000. But if time runs out before all eight music notes are earned, the contestant wins $500 for each music note scored in this round.
There are no returning champions. Three new contestants appear on each episode.
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Post by Flowgli on Mar 19, 2018 17:00:38 GMT -5
This game show idea that I came up with is another one that I first submitted on DeviantArt months ago. Like the other game show idea that I first submitted on DeviantArt and posted here later, which is called Brain Beach, this game show idea takes place at a beach, and the host and the contestants wear only bathing suits. Not only that, but this game show idea is based on the bondage pics I made for forums like this one and for DeviantArt. Here’s what I came up with:
Bondage Beach
Bondage Beach is a Q&A game that takes place at a beach at night and has kidnapped beach-goers answer questions for cash while in bondage. Lambo is the host.
Here are the rules:
One male beach-goer is chosen to be the contestant by the host, who sneaks to the beach during the day while there are people there, kidnaps that male beach-goer, takes him back to the host’s place, and has him bound, gagged, and locked up in a guest bedroom. When night falls and everyone leaves the beach, the host brings the kidnapped male beach-goer back to the beach, keeping him bound and gagged, and places him on a set at a private location at the beach. The set that the male beach-goer is on has a monitor and six columns, with each column having a light on it and a different-colored and different-shaped jewel button below the light (from left to right, the buttons on the columns are a red square, a blue circle, a green triangle, an aqua diamond, a purple hexagon, and a pink pentagon). Then, the game begins.
The contestant plays four rounds. In each round, the contestant is asked multiple-choice questions, but he can't use his mouth to answer the questions, as he is gagged. Instead, he has to answer the questions by pressing the buttons on the columns, but he can't use his hands to press the buttons, as his hands are tied behind his back, and his arms are tied down to the sides of his body to keep him from moving his hands to the front of his body. Instead, he has to literally use his head to press the buttons. Also, his ankles are tied together, making it difficult for him to move from one column to another, so he is forced to hop from one column to another instead of walk. The contestant builds a bank in the first three rounds, while he plays for all the money and even double it in the fourth and final round.
In round one, three categories are played, with each one having four questions. On each question, three of the columns are randomly chosen to be active, with each of those columns having its light lit up yellow and having its button as a label for a multiple-choice answer. After the active columns' lights are turned on and the question and the multiple-choice answers are shown on the monitor and read aloud by the host, the contestant must hop to the active column whose button corresponds to the answer that he thinks is the correct one and press the button on that column. After an active column's button is pressed, that column's light turns green if the answer that that column's button corresponds to is correct or red if that answer is incorrect. Each correct answer adds money to the contestant's bank, and there is no penalty for an incorrect answer. Each question in this round is worth $100 on the first category, $200 on the second category, and $300 on the third category.
In round two, three more categories are played, with each one having four questions, just like in the previous round. This time, each question has four multiple-choice answers, and each question is worth $400 on the first category, $500 on the second category, and $1,000 on the third category.
In round three, there are no categories, but there are six questions, with each one having a set of multiple-choice answers consisting of one incorrect answer and more than one correct answer. The first three questions each have four multiple-choice answers, with three of them being the correct answers. The next two questions each have five multiple-choice answers, with four of them being the correct answers. The sixth and final question has six multiple-choice answers, with five of them being the correct answers. The questions in this round are worth $1,000, $1,500, $2,000, $2,500, $3,000, and $5,000, in that order. To add money into the bank, the contestant has to choose all the correct answers to a question without choosing the incorrect answer at any point during that question. If the incorrect answer is chosen before all the correct answers are chosen, no money is added to the contestant's bank on that question.
In round four, the contestant has a chance to win all the money in the bank and immediate freedom from bondage. He is asked up to twelve questions, each one having two multiple-choice answers. Like in the previous round, there are no categories. Each correct answer gets the contestant closer to winning all the money in the bank, while each incorrect answer gets him a strike. If the contestant answers ten of the questions correctly, he wins all the money in the bank; but if he answers ten of the questions correctly without getting a single strike, he wins double the money in the bank. Either way, he gets completely untied by the host immediately and leaves the set with the money. However, if the contestant gets three strikes, he wins nothing, and he is forced to remain on the set bound and gagged for the next 24 hours.
The highest possible amount of money that can be won in this game is $50,000, provided that the contestant answers all the questions correctly in the first three rounds and answers ten of the questions correctly without getting a single strike in round four.
There are no returning champions. One new contestant appears on each episode.
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Post by Flowgli on Apr 16, 2018 11:38:15 GMT -5
For some time, I’ve been wanting to post an idea for a traveling game show, like Cash Cab, The Bus Stop Game, Pontoon Payday, and The Game Plane, all of which take place in types of vehicles. Well, here’s the game show idea that I came up with:
The Field Trip Game
The Field Trip Game is a Q&A game that takes place in a school bus and has students going on field trips and back to school answer school-based questions while being driven both ways. Chrissy is the host, Desmond is the bus driver, and Moony and Rainy are the bus monitors.
Here are the rules:
A class consisting of up to forty-eight students, accompanied by up to four teachers, all of whom are about to go on a field trip, are chosen by the host to get on the show’s bus, which is different from any school bus. The show’s bus has a futuristic interior with forty-eight numbered seats for the students, twenty-four in each side of the bus. In front of each pair of the frontmost numbered seats is a pair of seats for the teachers, and in the area between the seats for the teachers and the seat for the bus driver and the door are seats for the host and the bus monitors, all of which face the opposite direction of which all the other seats are facing so that the host and the bus monitors are facing the students and the teachers. The students are seated in the order the seats for them are numbered, and each student has a touchscreen built into the back of the seat right in front of them. The host and the bus monitors each have a touchscreen in front of them attached to their seat, and these touchscreens are used for reading questions and answers from and keeping scores and track of students’ behaviors on the bus. As soon as the door is closed and the bus is in motion, the game begins.
The class plays four rounds, with the first two rounds being played during the ride from school to their destination and the last two rounds being played during the ride from their destination back to school. In each round, the class is asked multiple-choice questions, and each student locks in which answer they think is the correct one using their touchscreen. The class has five seconds to lock in their answers after the question and the multiple-choice answers are all read in its entirety. After the entire class has locked in their answers or time runs out, the correct answer is revealed, and each student who has locked in with the correct answer scores points, but the student who has locked in with the correct answer the fastest scores double the point value of that question. Also, the student who has locked in with the correct answer to that question the fastest is asked a non-multiple-choice follow-up question to answer verbally unopposed for more points.
In rounds one and two, each multiple-choice question has three answers to choose from, each multiple-choice question is worth two points for the student who has locked in with the correct answer the fastest and one point for each of the other students who have locked in with the correct answer, and each follow-up question is worth three points. In rounds three and four, each multiple-choice question has four answers to choose from, each multiple-choice question is worth four points for the student who has locked in with the correct answer the fastest and two points for each of the other students who have locked in with the correct answer, and each follow-up question is worth six points.
There is no penalty for incorrect answers, but there is a penalty for bad behavior on the bus. Any student who misbehaves in any way, whether by stopping another student from answering a question or breaking the basic school bus rules, will be notified by either bus monitor and have their touchscreen shut off by the host or either bus monitor, preventing further play for that student for the remainder of the round currently in play.
Each round lasts for four minutes. If there’s still time left after each pair of rounds is played before the bus reaches the appropriate location, then the students are allowed to play games on their touchscreens until the appropriate location is reached. Also, the time spent on playing games on the touchscreens and doing activities that are appropriate for the field trip destination in that location is not included in the episode.
After round four is played and the bus is reached back to school, the student with the highest score wins the game. If the game ends in a tie, then all the students who are tied for the lead are asked tiebreaker questions, with each one having two answers to choose from, until one tiebreaker question is answered correctly by at least one student, with the student who has locked in with the correct answer the fastest winning the game. The tiebreaker questions are worth no points, and there are no follow-up questions with the tiebreaker questions.
The winning student receives a grand prize package, while all the other students in the class each receive a school-related consolation prize. All prizes won by the students are delivered to them at their homes by the show’s production trucks. Also, the class’s school is donated $100 for every point scored by every student in the game, with a minimum of $10,000.
There are no returning champions. One new class appears on each episode.
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Post by Flowgli on May 21, 2018 13:00:49 GMT -5
Here’s another game show idea. This one combines elements of two game shows in the UK, The Exit List and Alphabetical. Here’s what I came up with:
The Alphabet List
The Alphabet List is a Q&A and memory game where contestants have to make a list of answers as short as possible by answering questions correctly and, if needed to, memorize all the answers on the list and recite them all in alphabetical order in order to win cash. Lightning is the host.
Here are the rules:
One contestant plays the game. The contestant goes through letters of the alphabet, and on each letter, the contestant is asked a question whose correct answer begins with that letter, with the exception of the letter “X”, where the correct answer to the question on that letter simply has that letter anywhere in that answer. On each question, the contestant has 30 seconds to think it over, and they must lock in their answer by pressing a big, red button on a podium before time runs out and saying their answer within 5 seconds. If the contestant runs out of time to either press the button or say an answer after the button is pressed, then they are counted incorrect on that question.
The contestant is started off with $10,000 in the bank and gets to increase the bank by answering nine questions. A series of nine consecutive letters of the alphabet (such as A to I, B to J, or C to K) is shown to the contestant, and the contestant is asked nine questions on those letters, one on each letter, in alphabetical order. Each correct answer adds another $10,000 to the bank, meaning that the bank can be brought up to $100,000 if all nine questions are answered correctly.
After the bank-building portion of the game, the contestant gets to make the the titular “Alphabet List” as short as possible by answering twenty-six questions. All twenty-six letters of the alphabet are shown to the contestant, and the contestant is asked twenty-six questions on those letters, one on each letter, in alphabetical order. Each correct answer keeps the correct answer off the Alphabet List, while each incorrect answer places the correct answer on the Alphabet List.
After the list-making portion of the game, the contestant is shown all the answers placed on the Alphabet List and has 60 seconds to memorize all the answers placed on the Alphabet List. Afterwards, the Alphabet List is removed from the game board, and the contestant has 60 seconds to recite all the answers on the Alphabet List in alphabetical order. The contestant can make as many guesses as they need to within the time limit. Giving an answer that is on the list out of order is not counted as a correct guess. While the contestant recites the Alphabet List, the home viewers are shown the Alphabet List in the form of superimposed graphics. If the contestant recites all the answers on the Alphabet List in alphabetical order before time runs out, they win all the money in the bank; but if time runs out before all the answers on the Alphabet List are recited in alphabetical order, the contestant wins nothing.
If the “X” question is answered incorrectly in the list-making portion of the game, the correct answer to that question is placed on the Alphabet List as an “X” answer, no matter what letter that answer actually starts with.
If the contestant answers all twenty-six questions correctly in the list-making portion of the game, the list-reciting portion of the game does not come into play, as there will be no answers on the Alphabet List to memorize and recite by that point, and the contestant wins ten times their bank, meaning that up to $1,000,000 can be won if all nine questions are answered correctly in the bank-building portion of the game and all twenty-six questions are answered correctly in the list-making portion of the game.
If there is still time left in the episode after the game ends, it is filled with members of the studio audience being called on stage to play for $10,000, one at a time. To win the money, a studio audience member has to answer a question of high difficulty on a randomly-given letter. A correct answer wins the studio audience member the money, but an incorrect answer wins them nothing. After a studio audience member has played their question, another studio audience member is called on stage to play another question on a different randomly-given letter. This continues until time for the episode runs out.
There are no returning champions. One new contestant appears on each episode.
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