Post by babclayman on Sept 29, 2011 8:40:09 GMT -5
“101 Dalmatians The Series Game: Hunt for Thunderbolt”
Here is a Game idea, I have been thinking of for a few months. =3
The Plot Of The Game begins, With Lucky on the Dearly Farm Barn, looking around for his signed “Thunderbolt” picture, to see if he can repair it, after the events of “Dogs Best Friend”.
However, after some searching, he is shocked to discover that it is missing and all he can find is one piece.
After finding, Rolly, Cadpig & Spot, (And a brief, Tutorial on how to use your Dalmatian Player Character) they realise, Nanny was doing some Spring Cleaning during the Morning, and must have picked up the pieces by mistake, so now, The Pups have to search around the Dearly Farm and try many adventures to relocate the Thunderbolt Picture.
There are, Eleven pieces of the picture in which you must find (one has already been found by default at the start of the game). You are able to get these by exploring around the Dearly Farm Hub World (Map Supplied here…)
fc00.deviantart.net/fs71/f/2010/112/7/1/Dearly_Farm_Map_by_Babclayman.jpg
Whilst this Hub World, You will have the choice of playing either, Lucky, Rolly, Cadpig & Spot, each Pup has a special ability which will get you to certain Levels.
Whilst the Dearly Farm is also filled with Other Pups or Animals which you are able to talk to (E.G. Clayton, Kit, Cuddly, Belchic, Duchess, Princess, Dumpling, Etc.), On some occasions, these Pups or creatures may give you some, Bonus Content for the Game, such as Soundtrack, Concept Art, Storyboards or even an Episode (Swamp Rat would even sell you piece of the picture for a price).
You will find some items laying about the, Dearly Farm, each one will take you to a Level, where you will earn a Picture Piece each one.
The Thunderbolt Picture assembly is inside the Barn, so you can put each piece together like a Jigsaw, meaning even if you have all the pieces, you can still play the other Levels without having to re-unlock them again.
During Levels, you can find Pieces of Kibble, either by Searching or by Getting a Sub-Mission Goal.
These pieces of Kibble can be traded with Swamp Rat for either.
Bonus Content (Video Clips, Concept Art, Storyboards), The Ability to Play as Other Pups in Levels (e.g. Clayton, Wizzer, Kit, Hesso, Etc.) but only on Replay of the Level or A Piece Of the Thunderbolt Picture for, 61 Pieces of Kibble. (However, not compulsory to buy it from him).
There are also, Four types of Character classes.
These classes may unlock different areas to the Hub or Levels, rising Replay Value.
Regular- Such as Lucky, are Regular sized Pups with Regular Speed and Jump reach, usually the preferred class.
Heavy- Such as Rolly, are a bit slower than Regular, however can use their Weight as a Counter Balance in some puzzles.
Runt- Such as Cadpig, these Pups can run slightly faster and squeeze into smaller places.
The Bird- Such as Spot, these are able to run as fast as a Runt, however can use flight ability to jump higher or reach further locations which are too far to jump to.
Each Level is based in an Episode of “101 Dalmatians The Series”.
You can play these levels in any order you want, as long as you have unlocked it.
Each Level has a certain Difficulty.
Easy- Avalible by Default.
Medium- Avalible Once you collect, 3 Thunderbolt Pieces.
Hard- Avalible Once you collect, 7 Thunderbolt Pieces.
Easy Levels…
“You Slipped A Disk”- The Entrance To This Level is Found in the Attic of the Dearly’s House, with a Floppy Disk found in a Shoe Box. Any Pup can reach this Level.
The Level Begins like the Normal Episode, with Lucky looking at Roger’s “Cruellanator” Game. Whilst Lucky is distracted, Scorch steals the Disk.
Lucky then encounters Rolly & Cadpig before the Trio chase after Scorch.
Level 1: Part 1.
You can play as either, Lucky, Cadpig or Rolly for this Part.
Main Goal: You must Chase, Scorch through the Fields, before he gets to Villa Devil.
Scorch will run ahead of you, On a set Track, You can follow him on the Track or Find Hidden Shortcuts, in case he gets too far ahead.
On one of the Corners of the Screen, There shall be a meter bar with Scorch’s image on it. The Closer you get to Scorch, the Bar empties down, however if Scorch gets too far ahead of you, the Bar will fill up. If the Bar is completely full, you will loose the Mission and Have to start again.
Secondary Goal: If you are good enough and reach Villa Devil before Scorch does himself, you will be awarded with, 8 Pieces Of Kibble.
Level 1: Part 2.
As the Main Pups enter Villa Devil, they see Scorch running down a Corridor.
You can play as either, Lucky, Cadpig or Rolly for this Part.
Main Goal: Look through the Labyrinth of Villa Devil until you are able to find Scorch.
Level 1: Part 3.
Scorch escapes into, Cruella’s office where Lucky must do battle with him to get the Disk.
Main Objective: Defeat Scorch.
Since, Cruella is too busy spying on Roger to notice this fight, Lucky must use Combat to battle Scorch, Both of the Creatures will have a Life Bar for this.
Once you get Scorch’s Health down low, A Reaction Time Event will Occur, just tap the buttons in the Right Order as Lucky & Scorch tug on the Disk on top of, Cruella’s Telescope.
This Disk will then fly into the Computer where Cruella sees the Disk and edits it for Roger.
Secondary Mission: This Level actually has an Alternate Conclusion. Before you start your Battle with Scorch, Sneak behind Cruella’s Computer and Unplug it.
Once the Disk flies into the Computer, the Game shall not play for her, Lucky pushes Scorch off and grabs the Disk and escaping back to the Dearly Farm, without Cruella knowing. If you do this, you will earn, 4 Kibble Pieces.
“An Officer and a Gentledog”- This Level is Played by finding, LT.Pug’s Helmet by the Tree Stump by the “Bark Brigade Carriage”.
Level 2: Main Objective.
You are welcome to play as any Pup your Choice between, Lucky, Rolly, Cadpig, Spot & Tri-Pod (Who is regular, but a little faster than Runt).
The Mission of this Level is simple, Complete the 'Obstacle Course of Unspeakable Pain and Agony’.
Secondary Objective: In this Level, you will be racing against other Pups in the Course, if you come in one of the Top Three, you will be given some Kibble.
Third Place: 3 Pieces of Kibble.
Second Place: 6 Pieces of Kibble.
First Place: 10 Pieces of Kibble.
“Dough The Right Thing”- You will gain access to this Level by finding Anita’s Purse, laying about near the House.
The Events Of The Level begin similar to the Actual Episode. With The Pups finding Anita’s Purse and thinking it’s Cruella’s, only to discover that it is Anita’s and they gave it to Cruella by Mistake.
For this Level, you can be either, Lucky, Rolly, Cadpig or Spot.
Level 3: Part 1
You must follow Cruella around her Mansion, keeping out of her eye sight range (designated by a Green Glow of a Triangle which is shown for her Eye Path) and follow her til she finds the place for the Purse.
Level 3: Part 2.
To distract, Horace & Jasper, you must push the Television into the Room, next to the Room where the Closet entrance is. Then gather as much food as you can from the Fridge til this attracts, Horace & Jasper. Be sure not to get caught in their vision range as they enter.
Level 3: Part 3.
Main Objective: Look through, Cruella’s Closet to find the Purse (The Purse will be in a different location each time you play)
Secondary Objective: Have it be the first Box you look in. You will get, 4 Pieces of Kibble if it is.
Level 3: Part 4.
Main Objective: Ride the Coat Hanger Monorail through the Closet to escape.
Secondary Objective: Grab all The Bonus Items which fly by the Coat and you will be awarded with a Bonus Video and 6 Kibble Pieces.
“Wild Chick Chase”- Look at the Egg Box in the Kitchen of the Dearly House.
The Pups are in care of Cornelia’s Eggs whilst Spot is at Hiccup Hole, however whilst they are absent, Scorch comes in and attempts to steal them. The Pups have to save the Eggs.
In this Level, You play as, Lucky, Rolly or Cadpig.
Level 4: Part 1.
Main Objective: You must run about the Dearly Farm, trying to find all, 50 Missing Eggs. You will be given Three Minutes to find them, otherwise you have to restart the stage.
Secondary Objective: Find the Secret Location of Cornelia’s Giant Egg (From “Maltese Chicken”) and get awarded, 8 Pieces of Kibble.
Once you grab all the Eggs, Rolly discovers some of the Eggs are cracked before realising that they’re in fact, Hatched!
Level 4: Part 2.
Main Objective: Collect all 28 hatched chicks within 4 Minutes. It is similar to Part 1, only your targets can move about the Level, making them harder to catch.
Secondary Objective: If you catch Peeps as well, you will earn another 4 Pieces of Kibble.
Be cautious though, as Peeps can be quite fast and swifty.
Medium
“Food For Thought”- Sniff the Ice Cream Puddle on the Dearly’s Drive Way.
Rolly big appetite has gotten him in trouble again and he has been captured by P.H. Devil to test the new, “Hoo-Ha Light” Product. Now since he’s been inflated with Helium, Guide the Rolly Balloon through the Holding Pens, freeing all the other animals.
You shall play as Rolly for this Level.
Level 5: Part 1
Main Objective: Float around the first maze of cages and find the keys and then give to the Glow In The Dark Racoon.
Level 5: Part 2
Main Objective: Similar task to the first part, however with a different maze and that P.H. Devil is looking for you through the maze.
If he catches you, you must press the action button rapidly to break loose from him, some occasion, he May take the keys away from you, if you already have them.
Secondary Objective: Four Pieces of Kibble for not getting caught by P.H. Devil.
You’ve freed the Animals, now how do you get from the building?
Level 5: Part 3
Rolly has been picked up by the Parrot; you must steer quickly through the corridors, avoiding any obstacles in the way, following the Raccoon.
You are then grabbed by P.H. Devil and it results in a quick time event, where you must respond to it, or else start Part 3 again.
Once you dump P.H. in the Ice Cream Making Machines, you have beaten the level.
“Twelve Angry Pups”- Look close around, Mooch’s Wagon Hideout, and find, Rolly’s Franken Beanies Can.
You are given a choice to play between, Lucky or Spot, in this Level. Each Choice will make the Level Play differently.
Also, For this Level, The Game Play shall be made to resemble something from a ‘Phoenix Wright’ Game.
You will be given Three Dearly Farm Animals to Question.
Mooch
Curly the Sheep
And Dipstick
Level 7: Lucky.
You have been chosen to represent, Mooch in this Case against him.
You have been given these Items.
1. Mooch’s Paw Size.
2. Two Buckets of Swill
3. A Poster, advertising the Limited Beanies Can.
Level 7: Spot
You have assigned yourself as, Mooch’s Prosecutor.
You have the following Items.
1. Paw Prints Found at the Scene.
2. Rolly’s Franken Beanies Can.
3. A Bucket of Swill.
4. A Corn Fritter.
Using Witness Testaments and the Items you have Acquired, You must present your Case enough for the “Dalmatian Jury” to side with your Case.
Secondary Goal: The Maximum Bonus Kibble you receive in this Level is 6 Pieces.
Everytime you present the Wrong Piece of Evidence, Or Question or Object at the Wrong time, You will loose a piece of Bonus Kibble.
So, Be sure not to make many mistakes in the case.
“My Fair Moochie”- Find the Punchbag inside Mooch’s Wagon
It is the time of the Annual Wrestling Tournament.
Level 8: You can play as either, Lucky, Cadpig or Mooch (Heavy Class), as you take part in a Fighting Game type level as you fight, Vendella, Scorch, and then El Diablo!
Main Objective: Beat all three opponents.
If you are beaten by one of the opponents, you would have to start the fight with that opponent again.
Secondary Objective: Don’t loose one fight, if so, you get four Kibble pieces.
“Frisky Business” - Find Cruella’s Car Keys on the Table in the Dearly House.
The Pups want to go to Stiffle, however to get there ‘borrow’ Cruella’s car.
You are driving Cruella’s Car, for this level.
Level 9: Part 1
A bit like Crazy Taxi, in a way, you must drive through the Gruteley County roads and reach certain locations, before the clock runs out.
However, the Pups soon make a Mistake and wind up in a Swamp Area.
Level 9: Part 2
Make your way through the Swamp in order to find anyone who can fix the Car.
This also depends on using your team of Pups in order to open the route up for the others.
Examples would be, using Cadpig’s small size to climb through tiny holes, using Rolly as a counter balance or Spot to fly across paths, too far to jump.
You have found Swamp Rat and his Crew and they are able to fix the car, however you need to get back to the Farm, ASAP!
Level 9: Part 3
Back in either Cruella’s Car, or the Puppy Bus.
You must head back another route to the Dearly Farm, before Cruella realises what you done with her Car!
Secondary Objective: Avoid Traffic as much as possible, if you hit the Traffic, three times, you’d fail the secondary task.
If you are able to succeed, you were be rewarded with Five Kibble Bits.
“Market Mayhem”- Find the Bag of Anymutt, by the Chow Tower.
The Dearly’s have run out of Kibble and Nanny plans to buy Any Mutt against the Main Pups, wishes. They must sneak on the Bus and get to the Store, in order for Nanny to buy the Crunchies.
Level 10: Part 1
You must sneak each of the three Dalmatians, to the Puppy Bus, without Nanny spotting you.
This is similar to the “Dough The Right” level with Cruella, however this time, there is less places to hide in and Nanny will circle more frequent.
With the Pups on the Bus and Spot running after, you soon reach the “Ma & Pa Market”.
Level 10: Part 2
Sneak around the Market and try to reach the Kanine Krunchies stand, without Nanny or the Store Owners spotting you.
You however get the Kibble, when all a sudden, the Store is held up and a bunch of crooks. The Dalmatians decide to help the store.
Secondary Objective: In each of the first two parts, you must not be caught once! If you able to succeed on this, you will be rewarded four pieces of Kibble for each part.
Level 10: Part 3
As Lucky, Rolly & Spot, you need to distract the Pups long enough, in order for Cadpig to move the trolleys.
Each, Spot, Rolly & Lucky have their own Quick Time moves, when they each deal enough damage, when the Crooks are stunned, you will play as Cadpig, and switch the trolley's with the money and the Kibble.
After, Lucky, Rolly & Spot have distracted them long enough for Cadpig to make the switch, the Crooks will retreat, taking the Kibble with them, thinking it's the money.
The Dalmatians are then reward with some Kibble (not counting onto your Piece Count) and you have beaten the level.
Hard
“Two Faces Of Anita”- Find Anita’s Award Dress, in the Dearly’s Bedroom, in the House.
Cruella has disguised herself as Anita, in order to claim “Designer Of The Year” Award. The Dalmatians must get the real Anita to the Award Ceremony and expose Cruella as an Imposter.
Level 11: Part 1
You shall play as Lucky or Cadpig for this part.
In “Topstown Plaza”, you must make your way to the Lighting Booth and, after tackling the Technician, focus other Mirrors and the Lights before Time runs out for Cruella to accept the Award.
Level 11: Part 2
Anita has been freed from Cruella’s trap and is now driving her way to the Ceremony in Cruella’s Car.
Drive your way through Topstown and reach the Plaza, but be warned, you are being pursued by the Police Officer, you must avoid it at all costs, otherwise, you will need to restart the Car part again.
Once you get Anita to the ceremony and she wins the Award, you have beaten the Level.
“Devil Age Elder” – Find the Picnic Basket in one of the Dearly Farm Fields.
The Dearly’s are trapped in ‘Devil Ville’, you must save them before the Sun goes down.
This marks harder too, as the entire level is set on a single time limit. (Cut scenes don’t count on the time limit)
Level 12: Part 1
As Spot, you must search through Devil Ville, and find Lucky, Rolly, Cadpig & Rebecca, to break the curse of Hester Hen.
Level 12: Part 2
Playing as either, Lucky, Cadpig, Rolly, Spot or Rebecca (Who is Regular with Runt Speed), make your way to the town jail and free, Roger, Anita & Cruella, before making your way to the town gates.
You reach the gates to Devil Ville, however Judge Dimsdale Devil is trying to drag the Dearlys back in!
Level 12: Part 3
You must tap the Action Button rapidly, in order to beat the tug of war, preventing Dimsdale from pulling you back in.
You must have the most ground in this tug of war by Ten Seconds, or else you will need to start from Part 2, with the clock still ticking.
Once you have the upper hand, Spot head shoots into Dimsdale and knocks him back in, Saving the Dalmatians (aside from Rebecca who stays in Devil Ville), The Dearlys and Cruella. You have beaten the level.
“Two For The Show”- Find the Golden Thunderbolt Bone, by a Fence near the Barn.
Lucky has gotten a ticket to appear on, ‘Squeal of Fortune’, however he needs to find a Partner and actually beat the game.
Level 13: Part 1
As Rolly, Cadpig or Spot, you shall be presented with three tasks.
First of all is the Traffic Dodge test.
You will have to dodge a Cow & Sheep Stampede and make it to the Goal on the other side of the Field.
Level 13: Part 2
In Hiccup Hole, you must slide your way down the rapids and avoid the obstacles and reach the goal.
Whoever you chose to play as for the Training Goals, will accompany Lucky into the actual game, where you play “Squeal Of Fortune”
Level 13: Part 3
Main Objective: Like in the Episode, you as either Lucky or his team mate, will need to steer their way through the ‘City Traffic Obstacle Course’, Down the ‘Water Slide Rapids’, off the ‘Death Defying Diving Board’ and then ring the bell that awaits on the other side of the gelatine desert…oh, and you have to do this in less than a Minute.
Secondary Objective: Get Rolly as Lucky’s Partner, like in the Episode, and then use his skills to eat his way through the Gelatine and ring the bell. You will get Three Kibble Pieces if you do.
Once you Ring the Bell and win, you have beaten the level.
“Virtual Lucky” – Play on Roger’s Computer in the Attic.
Lucky & Cruella have been sucked into the Computer and now Lucky must beat the game, or else, Game Over!
If you fail at least one of the missions, you must start from the start of the Level.
Level 14: Part 1
Main Objective: Like in the episode, Round 1 is Lucky engaging Cruella in Hand to Paw combat.
This may seem difficult; over it counts as a strategy battle as well. You can find high places to climb on and stomp on Cruella or actually let her smash you with the Trash Can Lids, making you winner by default, due to her Un-Sportswoman move.
Secondary Objective: If you let her beat you, like in the episode, you will receive Four Kibble Bits.
Level 14: Part 2
Main Objective: Like in the episode, make your way through the ‘Devilla Villa’ and avoid being caught in Cruella Medusa eyesight (like in “Dough The Right Thing” & “Market Mayhem”) otherwise start from Part 1.
Make your way to the back door to reach Round 3.
Secondary Objective: Find some way to turn of the Brightness, like in the Episode, to earn Six Pieces of Kibble.
Level 14: Part 3
In this round, you play as the Barkio merge of Lucky, Cadpig & Rolly. (This is a mixture of classes with; Regular Jumping, Heavy’s Weight and Runt Speed.)
You begin the round, fighting Cruella’s Bulldozer Demolisher in the Mechanical Hay Wagon, on the driveway of ‘Dearly Departed Farm’ avoid her attacks and shoot her as much times with the Laser Pitchfork to defeat her machine.
Cruella then digs up a Giant Worm, you will run around the Drive Way, dodging when the Worm smacks down on you and then shoot the Exploding Eggs into it’s Mouth, three times to defeat Cruella.
The Dalmatians returned to their normal forms and find the way out, saving Cruella from the Game too and escaping back to the Real World. Beating the Level.
Secondary Mission: Don’t get a Game Over once and get eight Kibble Pieces.
When you collect all the Picture Pieces and reassemble the Photo, Lucky is proud of this and happily watches Thunderbolt on Television.
“Ol’ Thunder Always Wins”- This Level is atomically played once you’ve reconstructed the Thunderbolt Photo, Once you beat the game, return to the Photo in the Barn to replay the Level.
In this level, you shall play as Thunderbolt, who classes as Regular (you can play as, Lil’ Lightning, who counts as Runt type, on the replay too).
This Level combines all the multiple ideas, you have learnt in the game into this episode of Thunderbolt.
The Bandits have held up a train and it’s up to Thunderbolt to win the day.
Level 15: Part 1
You must chase after the Train, similar to how you raced against Scorch in “You Slipped A Disk”, you can either follow it by the railway tracks or take the short cuts through the Western Canyons to reach it, but be warned, there are Natives shooting Arrows at you, along with other bandits, trying to set up traps for you.
If the train reaches its target goal, you will have to start the section again.
Thunderbolt has made it onto the Train; he now has to confront the Bandits before reaching the leader.
Level 15: Part 2
Thunderbolt must make his way on top of or through carriages, clearing the Bandits from them, be warned though, there are also dangerous carriages, such as the Animal Pens (like Bull or Circus Carts) which may either block your path or you may need to use against the Bandits.
Once you’ve taken out all the Bandits and reach the head of the Train, you confront, Dirty Dawson.
Level 15: Part 3
This is a fight in three parts, one is like a Fighting Game like battle with Dawson, where he will try to punch, shoot or whip you while you need to beat his bar before he does you.
Your fighting then resorts to a regular battle, as you chase one another across the tops of the train, as Animals in the carts below, still attack, get Dawson’s bar low enough to enter the Quick Time Event.
With the Quick Time Event, respond to what Buttons the Game asks you the push, where (similar to “Patch’s London Adventure”) Thunderbolt will dodge the whips, jump on a passing train to get behind Dawson, grab the whip and tie him up into the Bull Cart.
Once you do this, you will get Thunderbolt (or Lightning if you choose to play him) will stand triumphantly giving the Heroic Bark.
-------------------
You can then return to the Dearly Farm Hub to replay any levels or Mini Games set up around the Dearly Farm.
Such Mini-Games include.
A Dance mat like game of Dancing (find Kit’s John Coltrane in the Attic) and you choose to play as any character, you have unlocked so far.
Near the Fields, you find a Wolf Skin which counts to the, Sheep Herding Mini-Game. There are three difficulty settings.
Cadet, Lieutenant and Colonel, each higher rank, the sheep are more difficult to herd.
If you find the Toy Rocket in the Dearly House, you will play a Mini-Game based on the Episode “Out To Launch” where you play a Space Shooter style game, as the VLAD Rocket, shooting any obstacles or rogue laser satellites which may attempt to shoot you.
If you are able to reach the Bowling Ball, in the cupboard of the Dearly House, you will play a Bowling Mini-Game where a Pup of your choice tries to score as high as they can at a game of bowling; unlock the episode “Leisure Lawsuit” if the Player scores a Perfect Game.
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There are more ideas to come in this Game, when I am able to think of some more ideas. ;3
Still, What do you think of the Game idea, Pups? *Hugs* X3
Here is a Game idea, I have been thinking of for a few months. =3
The Plot Of The Game begins, With Lucky on the Dearly Farm Barn, looking around for his signed “Thunderbolt” picture, to see if he can repair it, after the events of “Dogs Best Friend”.
However, after some searching, he is shocked to discover that it is missing and all he can find is one piece.
After finding, Rolly, Cadpig & Spot, (And a brief, Tutorial on how to use your Dalmatian Player Character) they realise, Nanny was doing some Spring Cleaning during the Morning, and must have picked up the pieces by mistake, so now, The Pups have to search around the Dearly Farm and try many adventures to relocate the Thunderbolt Picture.
There are, Eleven pieces of the picture in which you must find (one has already been found by default at the start of the game). You are able to get these by exploring around the Dearly Farm Hub World (Map Supplied here…)
fc00.deviantart.net/fs71/f/2010/112/7/1/Dearly_Farm_Map_by_Babclayman.jpg
Whilst this Hub World, You will have the choice of playing either, Lucky, Rolly, Cadpig & Spot, each Pup has a special ability which will get you to certain Levels.
Whilst the Dearly Farm is also filled with Other Pups or Animals which you are able to talk to (E.G. Clayton, Kit, Cuddly, Belchic, Duchess, Princess, Dumpling, Etc.), On some occasions, these Pups or creatures may give you some, Bonus Content for the Game, such as Soundtrack, Concept Art, Storyboards or even an Episode (Swamp Rat would even sell you piece of the picture for a price).
You will find some items laying about the, Dearly Farm, each one will take you to a Level, where you will earn a Picture Piece each one.
The Thunderbolt Picture assembly is inside the Barn, so you can put each piece together like a Jigsaw, meaning even if you have all the pieces, you can still play the other Levels without having to re-unlock them again.
During Levels, you can find Pieces of Kibble, either by Searching or by Getting a Sub-Mission Goal.
These pieces of Kibble can be traded with Swamp Rat for either.
Bonus Content (Video Clips, Concept Art, Storyboards), The Ability to Play as Other Pups in Levels (e.g. Clayton, Wizzer, Kit, Hesso, Etc.) but only on Replay of the Level or A Piece Of the Thunderbolt Picture for, 61 Pieces of Kibble. (However, not compulsory to buy it from him).
There are also, Four types of Character classes.
These classes may unlock different areas to the Hub or Levels, rising Replay Value.
Regular- Such as Lucky, are Regular sized Pups with Regular Speed and Jump reach, usually the preferred class.
Heavy- Such as Rolly, are a bit slower than Regular, however can use their Weight as a Counter Balance in some puzzles.
Runt- Such as Cadpig, these Pups can run slightly faster and squeeze into smaller places.
The Bird- Such as Spot, these are able to run as fast as a Runt, however can use flight ability to jump higher or reach further locations which are too far to jump to.
Each Level is based in an Episode of “101 Dalmatians The Series”.
You can play these levels in any order you want, as long as you have unlocked it.
Each Level has a certain Difficulty.
Easy- Avalible by Default.
Medium- Avalible Once you collect, 3 Thunderbolt Pieces.
Hard- Avalible Once you collect, 7 Thunderbolt Pieces.
Easy Levels…
“You Slipped A Disk”- The Entrance To This Level is Found in the Attic of the Dearly’s House, with a Floppy Disk found in a Shoe Box. Any Pup can reach this Level.
The Level Begins like the Normal Episode, with Lucky looking at Roger’s “Cruellanator” Game. Whilst Lucky is distracted, Scorch steals the Disk.
Lucky then encounters Rolly & Cadpig before the Trio chase after Scorch.
Level 1: Part 1.
You can play as either, Lucky, Cadpig or Rolly for this Part.
Main Goal: You must Chase, Scorch through the Fields, before he gets to Villa Devil.
Scorch will run ahead of you, On a set Track, You can follow him on the Track or Find Hidden Shortcuts, in case he gets too far ahead.
On one of the Corners of the Screen, There shall be a meter bar with Scorch’s image on it. The Closer you get to Scorch, the Bar empties down, however if Scorch gets too far ahead of you, the Bar will fill up. If the Bar is completely full, you will loose the Mission and Have to start again.
Secondary Goal: If you are good enough and reach Villa Devil before Scorch does himself, you will be awarded with, 8 Pieces Of Kibble.
Level 1: Part 2.
As the Main Pups enter Villa Devil, they see Scorch running down a Corridor.
You can play as either, Lucky, Cadpig or Rolly for this Part.
Main Goal: Look through the Labyrinth of Villa Devil until you are able to find Scorch.
Level 1: Part 3.
Scorch escapes into, Cruella’s office where Lucky must do battle with him to get the Disk.
Main Objective: Defeat Scorch.
Since, Cruella is too busy spying on Roger to notice this fight, Lucky must use Combat to battle Scorch, Both of the Creatures will have a Life Bar for this.
Once you get Scorch’s Health down low, A Reaction Time Event will Occur, just tap the buttons in the Right Order as Lucky & Scorch tug on the Disk on top of, Cruella’s Telescope.
This Disk will then fly into the Computer where Cruella sees the Disk and edits it for Roger.
Secondary Mission: This Level actually has an Alternate Conclusion. Before you start your Battle with Scorch, Sneak behind Cruella’s Computer and Unplug it.
Once the Disk flies into the Computer, the Game shall not play for her, Lucky pushes Scorch off and grabs the Disk and escaping back to the Dearly Farm, without Cruella knowing. If you do this, you will earn, 4 Kibble Pieces.
“An Officer and a Gentledog”- This Level is Played by finding, LT.Pug’s Helmet by the Tree Stump by the “Bark Brigade Carriage”.
Level 2: Main Objective.
You are welcome to play as any Pup your Choice between, Lucky, Rolly, Cadpig, Spot & Tri-Pod (Who is regular, but a little faster than Runt).
The Mission of this Level is simple, Complete the 'Obstacle Course of Unspeakable Pain and Agony’.
Secondary Objective: In this Level, you will be racing against other Pups in the Course, if you come in one of the Top Three, you will be given some Kibble.
Third Place: 3 Pieces of Kibble.
Second Place: 6 Pieces of Kibble.
First Place: 10 Pieces of Kibble.
“Dough The Right Thing”- You will gain access to this Level by finding Anita’s Purse, laying about near the House.
The Events Of The Level begin similar to the Actual Episode. With The Pups finding Anita’s Purse and thinking it’s Cruella’s, only to discover that it is Anita’s and they gave it to Cruella by Mistake.
For this Level, you can be either, Lucky, Rolly, Cadpig or Spot.
Level 3: Part 1
You must follow Cruella around her Mansion, keeping out of her eye sight range (designated by a Green Glow of a Triangle which is shown for her Eye Path) and follow her til she finds the place for the Purse.
Level 3: Part 2.
To distract, Horace & Jasper, you must push the Television into the Room, next to the Room where the Closet entrance is. Then gather as much food as you can from the Fridge til this attracts, Horace & Jasper. Be sure not to get caught in their vision range as they enter.
Level 3: Part 3.
Main Objective: Look through, Cruella’s Closet to find the Purse (The Purse will be in a different location each time you play)
Secondary Objective: Have it be the first Box you look in. You will get, 4 Pieces of Kibble if it is.
Level 3: Part 4.
Main Objective: Ride the Coat Hanger Monorail through the Closet to escape.
Secondary Objective: Grab all The Bonus Items which fly by the Coat and you will be awarded with a Bonus Video and 6 Kibble Pieces.
“Wild Chick Chase”- Look at the Egg Box in the Kitchen of the Dearly House.
The Pups are in care of Cornelia’s Eggs whilst Spot is at Hiccup Hole, however whilst they are absent, Scorch comes in and attempts to steal them. The Pups have to save the Eggs.
In this Level, You play as, Lucky, Rolly or Cadpig.
Level 4: Part 1.
Main Objective: You must run about the Dearly Farm, trying to find all, 50 Missing Eggs. You will be given Three Minutes to find them, otherwise you have to restart the stage.
Secondary Objective: Find the Secret Location of Cornelia’s Giant Egg (From “Maltese Chicken”) and get awarded, 8 Pieces of Kibble.
Once you grab all the Eggs, Rolly discovers some of the Eggs are cracked before realising that they’re in fact, Hatched!
Level 4: Part 2.
Main Objective: Collect all 28 hatched chicks within 4 Minutes. It is similar to Part 1, only your targets can move about the Level, making them harder to catch.
Secondary Objective: If you catch Peeps as well, you will earn another 4 Pieces of Kibble.
Be cautious though, as Peeps can be quite fast and swifty.
Medium
“Food For Thought”- Sniff the Ice Cream Puddle on the Dearly’s Drive Way.
Rolly big appetite has gotten him in trouble again and he has been captured by P.H. Devil to test the new, “Hoo-Ha Light” Product. Now since he’s been inflated with Helium, Guide the Rolly Balloon through the Holding Pens, freeing all the other animals.
You shall play as Rolly for this Level.
Level 5: Part 1
Main Objective: Float around the first maze of cages and find the keys and then give to the Glow In The Dark Racoon.
Level 5: Part 2
Main Objective: Similar task to the first part, however with a different maze and that P.H. Devil is looking for you through the maze.
If he catches you, you must press the action button rapidly to break loose from him, some occasion, he May take the keys away from you, if you already have them.
Secondary Objective: Four Pieces of Kibble for not getting caught by P.H. Devil.
You’ve freed the Animals, now how do you get from the building?
Level 5: Part 3
Rolly has been picked up by the Parrot; you must steer quickly through the corridors, avoiding any obstacles in the way, following the Raccoon.
You are then grabbed by P.H. Devil and it results in a quick time event, where you must respond to it, or else start Part 3 again.
Once you dump P.H. in the Ice Cream Making Machines, you have beaten the level.
“Twelve Angry Pups”- Look close around, Mooch’s Wagon Hideout, and find, Rolly’s Franken Beanies Can.
You are given a choice to play between, Lucky or Spot, in this Level. Each Choice will make the Level Play differently.
Also, For this Level, The Game Play shall be made to resemble something from a ‘Phoenix Wright’ Game.
You will be given Three Dearly Farm Animals to Question.
Mooch
Curly the Sheep
And Dipstick
Level 7: Lucky.
You have been chosen to represent, Mooch in this Case against him.
You have been given these Items.
1. Mooch’s Paw Size.
2. Two Buckets of Swill
3. A Poster, advertising the Limited Beanies Can.
Level 7: Spot
You have assigned yourself as, Mooch’s Prosecutor.
You have the following Items.
1. Paw Prints Found at the Scene.
2. Rolly’s Franken Beanies Can.
3. A Bucket of Swill.
4. A Corn Fritter.
Using Witness Testaments and the Items you have Acquired, You must present your Case enough for the “Dalmatian Jury” to side with your Case.
Secondary Goal: The Maximum Bonus Kibble you receive in this Level is 6 Pieces.
Everytime you present the Wrong Piece of Evidence, Or Question or Object at the Wrong time, You will loose a piece of Bonus Kibble.
So, Be sure not to make many mistakes in the case.
“My Fair Moochie”- Find the Punchbag inside Mooch’s Wagon
It is the time of the Annual Wrestling Tournament.
Level 8: You can play as either, Lucky, Cadpig or Mooch (Heavy Class), as you take part in a Fighting Game type level as you fight, Vendella, Scorch, and then El Diablo!
Main Objective: Beat all three opponents.
If you are beaten by one of the opponents, you would have to start the fight with that opponent again.
Secondary Objective: Don’t loose one fight, if so, you get four Kibble pieces.
“Frisky Business” - Find Cruella’s Car Keys on the Table in the Dearly House.
The Pups want to go to Stiffle, however to get there ‘borrow’ Cruella’s car.
You are driving Cruella’s Car, for this level.
Level 9: Part 1
A bit like Crazy Taxi, in a way, you must drive through the Gruteley County roads and reach certain locations, before the clock runs out.
However, the Pups soon make a Mistake and wind up in a Swamp Area.
Level 9: Part 2
Make your way through the Swamp in order to find anyone who can fix the Car.
This also depends on using your team of Pups in order to open the route up for the others.
Examples would be, using Cadpig’s small size to climb through tiny holes, using Rolly as a counter balance or Spot to fly across paths, too far to jump.
You have found Swamp Rat and his Crew and they are able to fix the car, however you need to get back to the Farm, ASAP!
Level 9: Part 3
Back in either Cruella’s Car, or the Puppy Bus.
You must head back another route to the Dearly Farm, before Cruella realises what you done with her Car!
Secondary Objective: Avoid Traffic as much as possible, if you hit the Traffic, three times, you’d fail the secondary task.
If you are able to succeed, you were be rewarded with Five Kibble Bits.
“Market Mayhem”- Find the Bag of Anymutt, by the Chow Tower.
The Dearly’s have run out of Kibble and Nanny plans to buy Any Mutt against the Main Pups, wishes. They must sneak on the Bus and get to the Store, in order for Nanny to buy the Crunchies.
Level 10: Part 1
You must sneak each of the three Dalmatians, to the Puppy Bus, without Nanny spotting you.
This is similar to the “Dough The Right” level with Cruella, however this time, there is less places to hide in and Nanny will circle more frequent.
With the Pups on the Bus and Spot running after, you soon reach the “Ma & Pa Market”.
Level 10: Part 2
Sneak around the Market and try to reach the Kanine Krunchies stand, without Nanny or the Store Owners spotting you.
You however get the Kibble, when all a sudden, the Store is held up and a bunch of crooks. The Dalmatians decide to help the store.
Secondary Objective: In each of the first two parts, you must not be caught once! If you able to succeed on this, you will be rewarded four pieces of Kibble for each part.
Level 10: Part 3
As Lucky, Rolly & Spot, you need to distract the Pups long enough, in order for Cadpig to move the trolleys.
Each, Spot, Rolly & Lucky have their own Quick Time moves, when they each deal enough damage, when the Crooks are stunned, you will play as Cadpig, and switch the trolley's with the money and the Kibble.
After, Lucky, Rolly & Spot have distracted them long enough for Cadpig to make the switch, the Crooks will retreat, taking the Kibble with them, thinking it's the money.
The Dalmatians are then reward with some Kibble (not counting onto your Piece Count) and you have beaten the level.
Hard
“Two Faces Of Anita”- Find Anita’s Award Dress, in the Dearly’s Bedroom, in the House.
Cruella has disguised herself as Anita, in order to claim “Designer Of The Year” Award. The Dalmatians must get the real Anita to the Award Ceremony and expose Cruella as an Imposter.
Level 11: Part 1
You shall play as Lucky or Cadpig for this part.
In “Topstown Plaza”, you must make your way to the Lighting Booth and, after tackling the Technician, focus other Mirrors and the Lights before Time runs out for Cruella to accept the Award.
Level 11: Part 2
Anita has been freed from Cruella’s trap and is now driving her way to the Ceremony in Cruella’s Car.
Drive your way through Topstown and reach the Plaza, but be warned, you are being pursued by the Police Officer, you must avoid it at all costs, otherwise, you will need to restart the Car part again.
Once you get Anita to the ceremony and she wins the Award, you have beaten the Level.
“Devil Age Elder” – Find the Picnic Basket in one of the Dearly Farm Fields.
The Dearly’s are trapped in ‘Devil Ville’, you must save them before the Sun goes down.
This marks harder too, as the entire level is set on a single time limit. (Cut scenes don’t count on the time limit)
Level 12: Part 1
As Spot, you must search through Devil Ville, and find Lucky, Rolly, Cadpig & Rebecca, to break the curse of Hester Hen.
Level 12: Part 2
Playing as either, Lucky, Cadpig, Rolly, Spot or Rebecca (Who is Regular with Runt Speed), make your way to the town jail and free, Roger, Anita & Cruella, before making your way to the town gates.
You reach the gates to Devil Ville, however Judge Dimsdale Devil is trying to drag the Dearlys back in!
Level 12: Part 3
You must tap the Action Button rapidly, in order to beat the tug of war, preventing Dimsdale from pulling you back in.
You must have the most ground in this tug of war by Ten Seconds, or else you will need to start from Part 2, with the clock still ticking.
Once you have the upper hand, Spot head shoots into Dimsdale and knocks him back in, Saving the Dalmatians (aside from Rebecca who stays in Devil Ville), The Dearlys and Cruella. You have beaten the level.
“Two For The Show”- Find the Golden Thunderbolt Bone, by a Fence near the Barn.
Lucky has gotten a ticket to appear on, ‘Squeal of Fortune’, however he needs to find a Partner and actually beat the game.
Level 13: Part 1
As Rolly, Cadpig or Spot, you shall be presented with three tasks.
First of all is the Traffic Dodge test.
You will have to dodge a Cow & Sheep Stampede and make it to the Goal on the other side of the Field.
Level 13: Part 2
In Hiccup Hole, you must slide your way down the rapids and avoid the obstacles and reach the goal.
Whoever you chose to play as for the Training Goals, will accompany Lucky into the actual game, where you play “Squeal Of Fortune”
Level 13: Part 3
Main Objective: Like in the Episode, you as either Lucky or his team mate, will need to steer their way through the ‘City Traffic Obstacle Course’, Down the ‘Water Slide Rapids’, off the ‘Death Defying Diving Board’ and then ring the bell that awaits on the other side of the gelatine desert…oh, and you have to do this in less than a Minute.
Secondary Objective: Get Rolly as Lucky’s Partner, like in the Episode, and then use his skills to eat his way through the Gelatine and ring the bell. You will get Three Kibble Pieces if you do.
Once you Ring the Bell and win, you have beaten the level.
“Virtual Lucky” – Play on Roger’s Computer in the Attic.
Lucky & Cruella have been sucked into the Computer and now Lucky must beat the game, or else, Game Over!
If you fail at least one of the missions, you must start from the start of the Level.
Level 14: Part 1
Main Objective: Like in the episode, Round 1 is Lucky engaging Cruella in Hand to Paw combat.
This may seem difficult; over it counts as a strategy battle as well. You can find high places to climb on and stomp on Cruella or actually let her smash you with the Trash Can Lids, making you winner by default, due to her Un-Sportswoman move.
Secondary Objective: If you let her beat you, like in the episode, you will receive Four Kibble Bits.
Level 14: Part 2
Main Objective: Like in the episode, make your way through the ‘Devilla Villa’ and avoid being caught in Cruella Medusa eyesight (like in “Dough The Right Thing” & “Market Mayhem”) otherwise start from Part 1.
Make your way to the back door to reach Round 3.
Secondary Objective: Find some way to turn of the Brightness, like in the Episode, to earn Six Pieces of Kibble.
Level 14: Part 3
In this round, you play as the Barkio merge of Lucky, Cadpig & Rolly. (This is a mixture of classes with; Regular Jumping, Heavy’s Weight and Runt Speed.)
You begin the round, fighting Cruella’s Bulldozer Demolisher in the Mechanical Hay Wagon, on the driveway of ‘Dearly Departed Farm’ avoid her attacks and shoot her as much times with the Laser Pitchfork to defeat her machine.
Cruella then digs up a Giant Worm, you will run around the Drive Way, dodging when the Worm smacks down on you and then shoot the Exploding Eggs into it’s Mouth, three times to defeat Cruella.
The Dalmatians returned to their normal forms and find the way out, saving Cruella from the Game too and escaping back to the Real World. Beating the Level.
Secondary Mission: Don’t get a Game Over once and get eight Kibble Pieces.
When you collect all the Picture Pieces and reassemble the Photo, Lucky is proud of this and happily watches Thunderbolt on Television.
“Ol’ Thunder Always Wins”- This Level is atomically played once you’ve reconstructed the Thunderbolt Photo, Once you beat the game, return to the Photo in the Barn to replay the Level.
In this level, you shall play as Thunderbolt, who classes as Regular (you can play as, Lil’ Lightning, who counts as Runt type, on the replay too).
This Level combines all the multiple ideas, you have learnt in the game into this episode of Thunderbolt.
The Bandits have held up a train and it’s up to Thunderbolt to win the day.
Level 15: Part 1
You must chase after the Train, similar to how you raced against Scorch in “You Slipped A Disk”, you can either follow it by the railway tracks or take the short cuts through the Western Canyons to reach it, but be warned, there are Natives shooting Arrows at you, along with other bandits, trying to set up traps for you.
If the train reaches its target goal, you will have to start the section again.
Thunderbolt has made it onto the Train; he now has to confront the Bandits before reaching the leader.
Level 15: Part 2
Thunderbolt must make his way on top of or through carriages, clearing the Bandits from them, be warned though, there are also dangerous carriages, such as the Animal Pens (like Bull or Circus Carts) which may either block your path or you may need to use against the Bandits.
Once you’ve taken out all the Bandits and reach the head of the Train, you confront, Dirty Dawson.
Level 15: Part 3
This is a fight in three parts, one is like a Fighting Game like battle with Dawson, where he will try to punch, shoot or whip you while you need to beat his bar before he does you.
Your fighting then resorts to a regular battle, as you chase one another across the tops of the train, as Animals in the carts below, still attack, get Dawson’s bar low enough to enter the Quick Time Event.
With the Quick Time Event, respond to what Buttons the Game asks you the push, where (similar to “Patch’s London Adventure”) Thunderbolt will dodge the whips, jump on a passing train to get behind Dawson, grab the whip and tie him up into the Bull Cart.
Once you do this, you will get Thunderbolt (or Lightning if you choose to play him) will stand triumphantly giving the Heroic Bark.
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You can then return to the Dearly Farm Hub to replay any levels or Mini Games set up around the Dearly Farm.
Such Mini-Games include.
A Dance mat like game of Dancing (find Kit’s John Coltrane in the Attic) and you choose to play as any character, you have unlocked so far.
Near the Fields, you find a Wolf Skin which counts to the, Sheep Herding Mini-Game. There are three difficulty settings.
Cadet, Lieutenant and Colonel, each higher rank, the sheep are more difficult to herd.
If you find the Toy Rocket in the Dearly House, you will play a Mini-Game based on the Episode “Out To Launch” where you play a Space Shooter style game, as the VLAD Rocket, shooting any obstacles or rogue laser satellites which may attempt to shoot you.
If you are able to reach the Bowling Ball, in the cupboard of the Dearly House, you will play a Bowling Mini-Game where a Pup of your choice tries to score as high as they can at a game of bowling; unlock the episode “Leisure Lawsuit” if the Player scores a Perfect Game.
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There are more ideas to come in this Game, when I am able to think of some more ideas. ;3
Still, What do you think of the Game idea, Pups? *Hugs* X3