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Post by Flowgli on Jun 16, 2018 16:00:19 GMT -5
At one point in an rp I did with Benny over pm’s, a game show involving tickle torture was played on television, so I’ve decided to come up with an actual game show idea that involves tickle torture, and this is what I came up with:
Tickle Torture Trivia
Tickle Torture Trivia is a Q&A game where contestants answer questions to build banks while they are restrained on a torture table and ticked in their underwear. Rolly is the host.
Two contestants, one male and one female, play the game, one at a time. After the contestants have introduced themselves, the host pulls down a lever to randomly select which contestant will play first. Then, the contestant who is chosen to go first is taken to the Tickle Torture Chamber, while the other contestant is taken to an Isolation Chamber. In the Tickle Torture Chamber, the contestant taken there strips down to their underwear and gets on a torture table. In the Isolation Chamber, the contestant taken there is locked in there so they can’t see or hear anything that’s going on in the Tickle Torture Chamber.
The torture table in this game is a table with a chair-like backrest on one end and foot stocks on the other end. When the contestant in the Tickle Torture Chamber gets on the torture table, they sit down with their back against the backrest and their legs stretched out in front of them, they have their ankles locked in the stocks, and they have their wrists in shackles on the top corners of the backrest, having their arms raised above their head and spread apart from each other. After the contestant is restrained, their game begins.
The restrained contestant plays a series of five rounds. In each round, the contestant is asked a series of questions, with correct answers adding money to their bank depending on the round. However, as they are asked questions, they are being tickled by two guest stars of that day’s episode, who use their fingers and random objects to tickle that contestant.
During a contestant’s game, a vertical monitor called the Laugh Meter measures how loud that contestant’s laughter is from the tickle torture that they are getting. The Laugh Meter has a five-color gradient that, starting from the bottom and going up, goes from blue to green to yellow to orange to red. On the Laugh Meter is a white horizontal bar that keeps going up and down, indicating how loud the contestant’s laughter is; the louder the contestant’s laughter is, the higher the bar goes up on the Laugh Meter. If the bar ends up going all the way to the top of the Laugh Meter, the current round immediately ends with the remaining questions in that round left unasked, and the contestant is put in a situation called a “Tickle Frenzy” where they get tickled even harder for five seconds plus another five seconds for every questions for every question in that round left unasked. If the contestant can make it through the entire “Tickle Frenzy” time limit without laughing loud enough to raise the bar on the Laugh Meter all the way to the top, all the money accumulated in that round is banked. But if the contestant laughs loud enough to raise the bar on the Laugh Meter all the way to the top before time in the “Tickle Frenzy” runs out, all the money accumulated in that round is lost.
In each of the first four rounds, five questions are asked, and the contestant has fifteen seconds on each question to give an answer after that question is asked in its entirety. When a contestant gives an answer, they must confirm it by beginning their response with the phrase “My answer is...” Each question answered correctly is worth $100 in round one, $200 in round two, $300 in round three, and $400 in round four. There is no penalty for giving incorrect answers or running out of time to answer questions.
In round five, twenty dual-choice questions are asked, and the contestant has ten seconds on each question to choose an answer after that question is asked in its entirety and both answer choices are given. Whatever amount of money the contestant has in their bank going into this round is how much money every five questions answered correctly is worth. For example, if the contestant has $2,400 in their bank going into this round, then every five questions answered correctly in this round is worth $2,400.
After five rounds, the contestant is released from their restraints, and they put all their clothes back on and switch chambers with the other contestant for the second contestant’s game.
After both games are played, the contestants’ banks are both revealed to them. The contestant with the highest bank wins the game and all the money accumulated by both them and the other contestant, while the contestant with the lowest bank wins nothing. In case of a tie, the contestant who has the lowest total laughter volume in their game wins all the money.
The highest possible amount of money that can be won in this game is $50,000, provided that both contestants each have answered all their questions correctly in their game and not have laughed loud enough to raise the bar on the Laugh Meter all the way to the top once.
There are no returning champions. Two new contestants appear on each episode.
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Post by Flowgli on Jun 28, 2018 19:37:13 GMT -5
Here’s a game show idea that I have been wanting to post for a while. You know how some game shows regularly played by adults have spin-offs where children are the contestants, such as Wheel 2000 for Wheel Of Fortune, Jep! for Jeopardy!, Joker! Joker!! Joker!!! for The Joker’s Wild, Storybook Squares for Hollywood Squares, and Video Village Jr. for Video Village? Well, I came up with a children’s spin-off of Family Feud, and like two other game show ideas I posted here, this one involves students playing for prizes for themselves and for money to donate to their schools. Here’s the idea:
High School Feud
High School Feud is a survey game where teams of high school students guess the most popular answers to survey questions answered beforehand by groups of 100 high school students in order to score points and win prizes for themselves and money to donate to their schools. Amber is the host, and Thunderbolt is the announcer.
Two teams of five high school students each, with each team representing a high school anywhere in the United States of America or a class in said high school, play up to four rounds in which they guess a series of hidden answers on the game board to survey questions answered beforehand by groups of 100 high school students, with each hidden answer correctly guessed being revealed in its spot on the game board depending on its rank and adding points to the bank. Each answer that has made the survey is worth one point for each high school student in the surveyed group who has given that answer, and an answer has to be given by at least two high school students in the surveyed group in order for it to make the survey.
At the start of each round, one member in each team, both in the same positions in their teams, goes to the center podium for a face-off that will determine which team will get control of a survey question, and those two contestants greet each other with a handshake and each place one hand on the podium behind their buzzer and the other hand behind their back. A series of hidden answers, ranging from four to eight, are listed on the game board in two columns in order of popularity, with the most popular answer in the top spot on the left column and the least popular answer in either the bottom spot on the left column or the bottommost spot on the right column, depending on how many answers have made the survey. Then, the survey question is asked, and the contestants at the center podium race to buzz in and guess an answer. If the contestant who buzzes in first guesses an answer that is ranked at number one, they win the face-off; but if they guess an answer that is at a lower rank, guess an answer that is not on the game board, or fail to make a guess before the buzzer sounds, their opponent gets to make a guess.
If both contestants at the center podium have each guessed an answer that is on the board, the contestant who has guessed the higher-ranking answer wins the face-off. However, if both of those answers have the exact same point value, then the winner of the face-off is the contestant who has buzzed in first, regardless of the rank of the answer guessed by that contestant. If neither contestant at the center podium guesses an answer that is on the board, the next member in line of each team, one at a time, gives an answer, with the two teams taking turns, starting with the one whose one member at the center podium has buzzed in first; this process continues until the answer ranked at number one is guessed or at least one answer at a lower rank is correctly guessed after both contestants of the same pair have had a chance to make a guess.
The face-off is started off by the team captains (the furthest upstage pair of contestants) in round one and the next pair of contestants in line in each round thereafter.
After the face-off, the contestant who wins it is given the option for their team to play the question or pass it to the other team, and they make that decision after checking with their teammates. After the decision is made, the contestants at the center podium return to their team podiums to rejoin their teammates, and the members of the team playing the question take turns guessing the remaining answers on the board, starting with the next member in line after the one who has made the most recent guess in the face-off and going further downstage, while the members of the other team get into a huddle and confer with each other on what answer to come up with for their chance to steal the points in the bank if they get that chance.
While a team is playing a question, members of that team take turns guessing answers without any help from any of their teammates, and only one answer can be guessed at each turn. If a member of the team playing the question guesses two answers on the same turn. The answer guessed first is accepted, but the answer guessed second or any answer related to it are not allowed to be guessed by any member of that team. The opposing team, though, is allowed to guess the answer guessed second or any answer related to it on their chance to steal the points in the bank if they get that chance.
As in the face-off, an answer on the board is revealed in its appropriate space on it and has its point value added to the bank if it’s correctly guessed by a member of the team playing the question. However, if a member of the team playing the question guesses an answer that is not on the board or fails to make a guess before the buzzer sounds, their team gets a strike. If the team correctly guesses all the answers on the board, they win the round and score all the points in the bank. However, if the team gets three strikes, they lose control of the question, and the opposing team gets a chance to steal the points in the bank.
On the opposing team’s chance to steal the points in the bank, the team captain has to guess one of the remaining hidden answers. If that answer is on the board, the opposing team successfully steals all the points in the bank but doesn’t score the point value of the answer guessed for the steal; but if that answer is not on the board, the team playing it earlier keeps all the points in the bank.
After the team playing the question correctly guesses all the answers on the board or the opposing team has their chance to steal (whether the steal is successful or not), the round is over, and all answers on the board that have not been guessed are revealed from highest-ranking to lowest-ranking, one at a time, with each one of those answers being chorused by the studio audience. Also, if the team playing the question correctly guesses all the answers on the board before they get three strikes, they win a bonus prize for each member and a $2,500 cash bonus for their school.
Each answer on the board is worth the point value shown next to it in rounds one and two, double the point value in round three, and triple the point value in round four. The game is played until one team reaches 300 points or more, with the first team to do so winning the game.
If neither team has reached the goal of 300 points after four rounds, the furthest downstage member of each team goes to the center podium for a tiebreaker called “Sudden Death”. In “Sudden Death”, only the top answer is on the board, and whichever contestant correctly guesses the top answer to the question scores triple its point value for their team. More “Sudden Death” questions, if needed, are asked until one team has scored enough points to reach or exceed the 300-point goal and win the game.
The team that wins the game advances to the bonus round called “Fast Money”. Both teams keep the bonus cash and prizes that they have won from making clean sweeps before striking out (if any), and each team receives $25 for every point they have scored, with the winning team receiving from $7,500 to $14,975 to donate to their school, and the other team receiving from $2,500 (the minimum amount if the game ends with them at less than 100 points) to $7,475 to donate to their schools and a school-related consolation prize for each member.
Before “Fast Money”, the members of the winning team has to choose among themselves two of them who they think are the strongest members of that team. The two chosen team members play this round separately, with the team member playing first remaining onstage, and the team member playing second sent backstage where they are seated at a school desk with an attached chair and wearing headphones to prevent hearing anything happening onstage.
In this round, each of the two chosen members of the winning team is given five survey questions (the same five questions for both members), and they each have to guess one answer on each question, all within a specific time limit. The team member playing first has 20 seconds to guess answers to the five questions, while the team member playing second has 25 seconds to do the same, with the clock starting to count down as soon as the first question is read in its entirety for both team members. If a team member gets stuck on a question, they can pass it, and it will be returned to later on if there is still time left on the clock. After a team member guesses an answer on all five questions or runs out of time, their answers are revealed on the game board, one at a time, and each answer’s point value is revealed, with each answer that has made the survey worth one point for each high school student in the surveyed group who has given that answer and each answer that hasn’t and no answer given worth zero.
After the answers guessed by the team member playing first are revealed and their point values are revealed and tallied, the team member playing second removes the headphones and returns onstage to play their part of the round. If the team member playing second duplicates an answer given by the team member who has played first, a short double-buzzer sounds, signaling them to give another answer. After each answer guessed by the team member playing second and its point value are revealed, the host reveals the top answer to the question just recapped, with the top answer to that question being lit up on the board if it has been guessed by either team member playing this round; the lighting up of the top answers keeps going until both answers guessed on a question are revealed to neither be the top answer.
The object of this round is for the two team members playing it to put together a total of 200 points or more; succeeding in doing so wins the team $25,000 to donate to their school and a grand prize for each member, while failing to do so wins the team $25 for every point scored in this round and a consolation prize for each member. However, if the two team members playing this round put together a total of 200 points or more and guess all five top answers, the top cash prize is doubled to $50,000, and each member wins a bonus prize on top of the grand prize. Whatever money won in this round is added to all the money won in the main game.
There are no returning champions. Two new teams appear on each episode.
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Post by Flowgli on Jul 4, 2018 8:08:48 GMT -5
I have another game show idea, and it involves food. Here’s what I came up with:
Dollar Diner
Dollar Diner is a guessing game where teams talk with their mouths full and guess what their teammates are saying. Ritz is the host.
Two teams, each one consisting of one contestant and one celebrity, play the game in a set that is made to look like a diner. The two teams play three rounds, and in each round, one member of each team is shown a series of answers, one at a time, and has to shove a handful of food in their mouth and yell out those answers with their mouth full, while their teammates have to make guesses on what answers are being said, with each correct guess scoring a team money.
In round one, the teams are shown three categories on the game board, and each contestant chooses a category and plays it with their celebrity teammate, with the team that has won a coin toss before the show playing first. Each category has six answers in it. After a contestant chooses a category, their celebrity teammate shoves a handful of food in their mouth and is shown the six answers in the chosen category, one at a time, on a secret screen. The celebrity reads the answer in play out loud with their mouth full, and their contestant teammate makes guesses on what answer is being said until they make a correct guess or until they choose to pass if they get stuck on it, with the team moving on to another answer after either one has happened. Once an answer is passed on, it can’t be returned to. The team has 45 seconds to say with their mouth full and guess as many answers correctly as possible. Each answer correctly guessed is worth $100, and if all six answers are correctly guessed before time runs out, the team scores a bonus of $200.
After team one plays a category, team two plays one of the remaining categories of that team’s contestant’s choice. The round ends after two categories, one for each team, are played.
Round two is played in the same way as in the previous round with three new categories, with team two choosing a category first and playing it, team one choosing one of the remaining categories afterwards and playing it, the celebrities choosing the categories and guessing the answers and passing them, the contestants talking with their mouths full, and the dollar values doubled to $200 for each answer correctly guessed and a bonus of $400 for all six answers in each category correctly guessed before time runs out.
In round three, one category is given, and the celebrities take turns saying the answers in that category with their mouths full. The answers are shown, one at a time, to the celebrities on a secret screen on a podium at center stage. The contestants are each equipped with a buzzer, and they buzz in to guess what the celebrity in turn is saying. Buzzing in with a correct guess scores a contestant $300 for their team, but buzzing in with an incorrect guess gives the other contestant 5 seconds to make one guess.
This round lasts for 2 minutes and 30 seconds. After time runs out, the team with the most money wins the game and advances to the bonus round. Only the contestant on the winning team keeps the money.
In the bonus round, the winning team has 1 minute and 30 seconds to say with their mouth full and guess ten answers, with each answer in a different category and all the answers shown on the game board, one at a time. To start, the team chooses which member will be talking with their mouth full and which member will be guessing the answers. The team member guessing can pass on an answer if they get stuck, but that answer will be returned to later on after the fifth answer has been guessed correctly or passed on. After five answers are guessed correctly, the time stops, and the team members switch places and roles for the remaining five answers, all of which have to be guessed correctly within the remaining time in order for this round to be won. Winning the round wins the contestant on the winning team an additional $5,000, while failing to do so wins them nothing extra.
There are no returning champions. Two new teams appear on each episode.
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Post by Flowgli on Jul 23, 2018 22:26:49 GMT -5
I just got into a private discussion with Lupus about an idea for a game show rp. This is not the first time this happened, though. After the first private discussion that he and I had about an idea for a game show rp, I did some working around it after it was talked about and never brought up again. So, after a few months, I ended up with this:
Spellbound
Spellbound is a word game where contestants who have little to no appreciation of spelling words correctly are placed under spells and have to face word challenges that involve answering clues by giving correct words and spelling them correctly. Lightning is the host as a character named William the Word Wizard.
One contestant plays the game, with that contestant being chosen by William, who travels from one place to another and uses a mist from the tip of his magic wand to detect a person who is old enough and knows very well how to spell words correctly but is not appreciative enough of doing so. The contestant is then approached by William and placed under a spell by him based on that contestant’s dislikes as punishment for having little to no appreciation of spelling words correctly. For example, if the contestant’s dislikes are babies and fat people, then that contestant will be turned into a fat baby. The contestant is then told that they have to face word challenges and win the final one in order for the spell to be broken immediately, otherwise the spell will continue to last for the next 24 hours.
There are four word challenges. In each of the first three challenges, there are ten words for the contestant to guess and spell correctly based on clues. During the first three challenges, the contestant can earn magic orbs, with each one earned for every three correct words that they give and spell correctly, meaning that up to ten magic orbs can be earned. The magic orbs earned are carried over to the fourth and final challenge and used there.
The first challenge is called “Word To Word”. In this challenge, the contestant is shown a five-letter word at the start of it and given clues to ten more words and instructions on how to form the correct words from the previous words. On each word that the contestant must guess and spell correctly, the instruction for it will specifically tell the contestant to add, take away, or change a specific number of letters from the previous word to form the correct word to the current clue. For example, if the word shown is PATCH, then the clue and the instruction will be “Change two letters to form a female wizard,” and the correct answer will be WITCH. Adding on to this example will be the following clue and instruction: “Add one letter to form an action that means to swap,” with the correct answer being SWITCH, and the clue and instruction after that will be “Take away three letters to form an action that means to have a seat,” with the correct answer being SIT.
The second challenge is called “Word Within A Word”. In this challenge, the contestant is shown ten words, each one having a shorter word within it reading from left to right. On each word, a clue to the word within that word is given, and the contestant has to find the correct word in that word. For example, if the word is THUNDERBOLT, and the clue is “He’s here when danger is near,” the correct answer will be HERO.
The third challenge is called “Words Out Of A Word”. In this challenge, the contestant is shown one word ranging from fifteen to twenty letters to make ten words out of. On each clue, the contestant has to find all the letters in the word that spell the correct answer. For example, if the word is REPRESENTABILITIES, a clue will be “Livestock, especially horses, can be kept here” for the word STABLE, and another clue will be “Alice was accused of being this snake” for the word SERPENT.
The fourth and final challenge is called “BackWords”. In this challenge, a category is announced, and the contestant is given clues to words that fit in that category. On each clue, the contestant has to spell the correct answer backwards. For example, if the category is “Things In A Classroom”, a clue will be “This writing slate is more green than black”, and the correct word will be CHALKBOARD spelled as DRAOBKLAHC. Each time the contestant answers a clue incorrectly, whether by giving and spelling an incorrect answer or by giving the correct answer and spelling it incorrectly, they lose an orb earned earlier in the game. To win this challenge, the contestant has to answer and spell correctly on ten clues. If the contestant answers a clue incorrectly while they have no orbs left, they lose this challenge. Winning this challenge breaks the spell immediately and wins the contestant $25,000, while losing this challenge allows the spell to last for the next 24 hours and wins the contestant nothing.
After the game is over, William leaves the contestant and shares his thoughts on what has happened in the game that day to the home viewers. As this happens, a disclaimer is shown in the credits, stating that no magic has actually been used and special effects have been used to make the home viewers believe that magic has actually been used.
There are no returning champions. One new contestant appears on each episode.
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Post by Flowgli on Jul 30, 2018 14:22:19 GMT -5
I have another game show idea ready to be posted, right now. Wait a minute! Didn’t I post a game show idea just last week? Well, I have another one ready, right now. For the first time in a long time, I’m posting a game show idea that has returning champions. This one is also based on the dice game Yahtzee. Even though there already was a game show based on Yahtzee, another one can still be made. This one will be more faithful to the dice game and lean closer to the games based on it played on Family Game Night than the short-lived stand-alone game show from 1988. Here’s what I came with: YahtzeeYahtzee is a dice game where contestants roll five dice to build combinations and win cash and prizes. Pongo is the host, and Perdita is the co-host and announcer. Here are the rules: Two contestants (one of them a returning champion) compete in two rounds, each of which is played in an unspecified amount of time. In each round, the contestants are asked questions for them to win in order to earn the right to roll the dice. On each question, four answers are revealed on the game board, two of which are correct. The first contestant to buzz in on a question is the only one who gets to answer it, and that contestant must choose two answers, one at a time. If both answers chosen are correct, that contestant earns the right to roll the dice. But if one incorrect answer is chosen, the other contestant automatically earns the right to roll the dice. After each question, the contestant who has earned the right to roll the dice goes to the dice table where there are five oversized dice and an oversized plastic cup to roll the dice with. The contestant has up to three rolls of the dice to build the best combination possible. After each roll, the contestant gets to choose which dice they want to keep and which ones they want to roll again. However, after the third roll, the contestant must take whichever combination they end up with at that point. After the dice rolls, the contestant scores the dollar value of the combination that they take. The dollar values of the combinations in each round are as follows: Combination | Description | Dollar value in round one | Dollar value in round two | One Pair | Two of the same number | $50 | $100 | Two Pair | Two of one number and two of another number | $100 | $200 | Three Of A Kind | Three of the same number | $150 | $300 | Four Of A Kind | Four of the same number | $200 | $400 | Full House | Two of one number and three of another number | $250 | $500 | Small Straight | Four consecutive numbers | $300 | $600 | Large Straight | Five consecutive numbers | $400 | $800 | Yahtzee | Five of the same number | $500 | $1,000 |
As shown, the dollar values in round one are doubled in round two. Also, in each round, the first contestant to roll a Yahtzee in that round wins a prize, which is theirs to keep, regardless of the outcome of the game. The contestant in the lead at the end of round two wins the game, becomes the champion, and advances to the bonus round. Only the winner keeps the money. In the bonus round, the winning contestant is given a set of five dice to roll depending on how many times they have made it there. All the contestant has to do to win this round is roll a Yahtzee within three dice rolls (all the other combinations don’t matter in this round). If the contestant rolls a Yahtzee within the three dice rolls, they win a car, and they retire from the show undefeated. But if they fail to roll a Yahtzee within the three dice rolls, they win nothing extra, unless they end up being one die short of getting a Yahtzee after the third roll, at which point they win an additional $1,000. In any case, the contestant returns on the next episode to play the game again against a new challenger if they fail to roll a Yahtzee within the three dice rolls. Each time the champion loses the bonus round and makes a return trip there, they get all five of the same number replaced with the word “WILD” on the dice, making it easier for them to get a Yahtzee in this round. The numbers on the dice are replaced by wilds in order. For example, all the ones are replaced with wilds on the champion’s second trip to the bonus round, and all the twos are also replaced with wilds on their third trip there. Contestants stay on the show for a maximum of six games, with a contestant who wins the game on their sixth day automatically winning the car without having to play the bonus round, since it will have been impossible to not get a Yahtzee in that round by then, as there will have been five wilds and a six on each die there by then.
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Post by Flowgli on Aug 12, 2018 14:14:39 GMT -5
Today is my birthday and my ten-year anniversary as a member here on this forum, and in honor of that, I’m posting a game show idea that’s all about eating as much food as possible to win money. Here’s the idea:
Eat To Beat
Eat To Beat is an eating competition where contestants eat as much of each dish served to them as possible in order to win money. Flo is the host.
Here are the rules:
Two contestants compete in four rounds. At the start of the game, the contestants are shown a “menu” on the game board, with a list of twelve hidden dishes on it, and in each round, each contestant chooses a hidden dish by number, with contestant one making the first choice in rounds one and three, and contestant two making the first choice in rounds two and four. After the two dishes are chosen, they are revealed, with each one having a time limit ranging from one minute to three minutes attached to it.
Each contestant is served their choice of dish by the show’s waiting staff, and both contestants start eating their dishes at the same time when a bell rings. Both contestants’ times count down at the same time, and each contestant eats their dish until their own time runs out or until they have eaten all of their dish. As the contestants are eating, a panel of four judges keep track of how much of each dish has been eaten. Also, each contestant has a glass of water on their table to help them wash the food down.
After the contestants’ dishes have been eaten in their entirety or their times run out, the judges reveal the results of the round, which are the percentages of the dishes that the contestants have eaten in that round. Each contestant scores one point for every 1% of their dish that they have eaten in that round.
The highest possible score a contestant can achieve is 400 points. The contestant with the most points after four rounds wins the game. If the game ends in a tie, then each contestant is served a small dessert to eat, which is the same for both contestants. There is no time limit in the tiebreaker. The first contestant to eat all their dessert breaks the tie and wins the game.
The winning contestant receives $1,000 plus another $1,000 for each round in which they have eaten 100% of their dish, for a possible $5,000. The losing contestant receives food-related consolation prizes.
There are no returning champions. Two new contestants appear on each episode.
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Post by Flowgli on Nov 18, 2018 20:13:33 GMT -5
In honor of the 90th anniversary of Mickey Mouse, I’ve decided to create a panel game show that would feature Mickey Mouse and many other animated Disney characters as the panelists. This panel game show will actually a spin-off of the tic-tac-toe-based game show Hollywood Squares. I know there are already a couple of spin-offs of that show, which are Storybook Squares and Hip Hop Squares, but it seems very fitting that this game show idea be a spin-off of that show, as well. Here’s the idea:
The Disney Squares
The Disney Squares is a panel game where families play tic-tac-toe with Disney characters on an oversized tic-tac-toe board and win squares on that board by deciding to agree with the characters if they think their answers to questions are true or disagree with them if they think their answers are bluffs. Patch is the host, and Thunderbolt is the announcer.
Here are the rules:
Two families compete, with each one consisting of a child and a parent or adult guardian of theirs. The families face an oversized tic-tac-toe game board, with each square on it in the form of a monitor displaying a Disney character taking part of the game via webcam. Up to three rounds are played, and in each round, the families take turns choosing squares and trying to win them. After the team in turn chooses a square, the character in that square is asked a question and gives an answer that is either the truth or a bluff, with the latter answer having been prepared for the panel before the show. Often, before a character gives an answer, they give a joke answer called a “zinger” to get laughs from the studio audience. After a character gives an answer, the family in turn chooses whether to agree with that character if they think that answer is the truth or disagree with them if they think that answer is a bluff. Then, the host gives the answer that is the truth, and either that family’s symbol, X or O (with “O” always referred to as “circle”), is placed on the chosen square if they make a correct judgment on that character’s answer, or the opposing family’s symbol is placed on that square if the family in control makes an incorrect judgment on that character’s answer. However, if the square chosen by the family in turn is needed by the opposing family to win the round, that square remains unclaimed and not won by the opposing family by default if the family in turn makes an incorrect judgment on the answer given by the character in that square. At that point, the opposing family can choose that square and must try earning it themselves.
To win a round, a family has to get three of their symbol in a row, either vertically, horizontally, or diagonally. If that round is reached to a point where it becomes impossible for a family to win by getting three in a row, that family can still win that round by being the first to win five squares.
Families win money for earning squares but not by default. Each square earned in rounds one and two is worth $100, and each square earned in round three is worth $200. Each win earned wins a family additional money, with the win earned in rounds one and two worth an additional $500 and the win earned in round three worth an additional $1,000.
In round two, one of the squares is designated as the “Secret Square”. At the start of this round, the home viewers are shown which character occupies the Secret Square. If the family in turn chooses the Secret Square, they have a chance to win a bonus prize package. To win the bonus prize package, the family that has chosen the Secret Square has to make a correct judgment on the answer given by the character in that square; just like the square needed for the win, the bonus prize package is not won by the opposing family by default if the family in turn makes an incorrect judgment on that character’s answer at that point.
The game is played until all three rounds have been completed or time runs out while a round is in play, at which point in case of the latter, the round in play is left incompleted. Either way, the family with the most money when the game is over wins the game and advances to the bonus round. Both families keep their money.
In the bonus round, the winning family is given three categories to choose from, with each category having a different row of characters assigned to it. After the family chooses a category, each character in the row assigned to it gives a statement in that category, and the family has to decide on each statement whether to agree or disagree with with the character who has given that statement. Play of the characters’ statements go from left to right from the perspective of everyone in the studio and the home viewers. If the family makes a correct judgment on a character’s statement, they hear from the next character in sequence. Making a correct judgment on all three statements wins the family a grand prize package, while making an incorrect judgment on one statement ends the round immediately and wins the family a consolation prize.
There are no returning champions. Two new families appear on each episode.
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Post by Flowgli on Dec 2, 2018 13:28:16 GMT -5
Since we’re now in December, the next game show idea I’m posting is another one based on a board game, and I have yet another one like that on the way. For this one, though, it’s pretty much a revival of the panel game show Funny You Should Ask!!, but with a different title, since we currently have an unrelated game show called Funny You Should Ask. So, this is what I came up with:
Loaded Questions
Loaded Questions is a panel game show based on the board game of the same name where contestants match answers to celebrities who have given them on questions. Moony is the host, and Rainy is the announcer.
Here are the rules:
Two contestants face a panel of five celebrities and play three rounds. In each round, a category is presented, and a question in that category is asked, with that question having been answered by the panel before the show and each panelist having answered that question differently. The categories in this game are always Hypotheticals, Anything Goes, No-Brainers, and Personals. The contestants are then given four of the five celebrities’ answers to that question, one at a time, and each contestant has to match each answer to the celebrity who has given it by locking in the name of the celebrity of their choice using a touchscreen in front of them. After both contestants have locked in their choices of which celebrity they each think has given that answer, the celebrity who has given that answer is revealed, and that celebrity gives a brief and humorous explanation behind that answer.
Each contestant who has made a correct match scores money. After four answers have been played, the contestant who has made the most correct matches in that round scores a cash bonus. In case of a tie for most matches in that round, the cash bonus is split equally between the contestants. Then, the round ends with the remaining celebrity giving their answer to the just-played question and their explanation behind that answer.
Each correct match is worth $100 in round one, $200 in round two, and $300 in round three. The cash bonus for making the most correct matches in a round is $200 in round one, $400 in round two, and $600 in round three.
After three rounds, the contestant with the most money wins the game and advances to the bonus round. Only the winner keeps their money. If the game ends in a tie, one more question is asked, with only two celebrities in play, and the contestant who has won a coin toss before the show chooses whether to play that question or pass it to the other contestant. After that choice is made, the contestant playing that question is given one answer and must verbally choose which celebrity in play has given that answer, with a correct match winning them the game and an incorrect match giving the other contestant the win automatically.
Before the bonus round, the winning contestant chooses one celebrity to answer questions about. In the bonus round, the contestant is asked up to four dual-choice questions, each one in a different category. On each question, one answer has been given by the chosen celebrity, and the other answer has been given by another celebrity. What the contestant has to do on each question is choose which answer they think has been given by the chosen celebrity. The first correct match in this round adds $500 to the contestant’s total winnings, the second correct match adds $1,000 to their total winnings, and the third correct match increases their total winnings to the top cash prize of $10,000. If the contestant makes two incorrect matches, the round ends immediately, but the contestant keeps all the money won up to that point.
There are no returning champions. Two new contestants appear on each episode.
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Post by Flowgli on Jan 1, 2019 13:03:49 GMT -5
Okay, here’s the next game show adaptation of a board game. This one is based on Boggle. I know there already was a game show based on Boggle, but another one can still be made, just like when I came up with my game show adaptation of Yahtzee, not to mention that the one we actually got wasn’t that good. So, here’s what I came up with:
Boggle
Boggle is a word game based on the Parker Brothers/Hasbro word game of the same name where families win cash and prizes by finding words in grids of lettered cubes and connecting all the letters in each word in the order they spell that word out by sides or by corners. Desmond is the host, and Chrissy is the announcer.
Two families compete, with each one consisting of a child and a parent or adult guardian of theirs. The families play against each other in three rounds, and in each round, they are shown a grid of lettered cubes on the monitor on either the wall or the floor of the set, and they have to find words in that grid and lock in each word by connecting all the letters in that word in the order they spell it out by sides or by corners. On each word, each cube can only be used once. Each word wins a family money, and the family with the most money after three rounds wins the game and advances to the bonus round.
Round one is called the Category Round. In this round, three categories are shown on the monitor on the wall, and each family chooses one category to play. After a family chooses a category, they are shown six different 4x4 grid of letters, one at a time. Each grid has one word in it that fits in the chosen category. On each grid, one member of the family in turn must find the word that fits in the chosen category on that grid and use the monitor on the wall (which is a touchscreen) to connect all the letters of that word in the order they spell it out. Each time a family member finds the correct word and connects all the letters of that word correctly, they win $50 for their family, and they switch places with the other member of that family for the next grid. If a family member gets stuck on a grid, they can pass on it, the next grid comes into play, and the grid passed on comes back into play later on if there’s still time left on the clock. However, the family members don’t switch places after a grid is passed on. The family in turn has 45 seconds to find the correct word in as many of the six grids as possible, with that family winning a bonus of $100 if they find the correct word in all six grids before time runs out. After the family playing first has played the category that they have chosen, the remaining family chooses one of the two remaining categories and plays that category in the same manner.
Round two is called the Clue Round. This round is played similarly to the Category Round, though there are some differences. The families are shown three sets of clues labeled “A”, “B”, and “C” instead of categories, and each set has an unlimited number of grids, with each grid in that set having one word in it that is the correct answer to a clue read by the host. Each correct word is worth $100, and each family has one minute to go through as many grids as possible in the set that they have chosen. This time, grids passed on don’t come back into play later on in the time remaining for each family.
The family with the most money at the end of this round wins a prize. If this round ends in a tie, both families each receive the prize.
Round three is called “Bounce ‘N’ Boogie Boggle”. In this round, the families are shown a 5x5 grid of letters on the monitor on the floor, and they have two minutes to find as many words in that grid as possible. The two families take turns finding words in the grid, with one family member finding a word at each turn. In order for a family member to score for their family, they have to shout out a word found in that grid, walking over to the first letter of that word, and connecting all the letters in that word in the order they spell it out by jumping on them. Each acceptable word is worth $50 per letter in the first minute and $100 per letter in the second minute. After a family’s turn, the members of that family switch places for their next turn. Also, once a family member shouts out a word, they are committed to finding that word.
A family’s turn immediately ends, and that family wins no money on that turn, if a member of that family does any of the following:
*shouts out a word and spells it incorrectly or spells a different word *uses a word that already has been used in this round *uses a proper noun *uses a contraction, abbreviation, acronym, or hyphenated word *uses a foreign word *jumps on the same cube twice, whether doing so in a row or backtracking *jumps on a cube that doesn’t connect to the previous cube *uses a word that has less than three letters *doesn’t come up with a word in time
Also, one of the words is dubbed the “secret word”. The “secret word” is either six, seven, or eight letters long, and it’s shown to the home viewers only at the start of this round. If a family member finds the “secret word”, they win double the dollar value of that word and a prize for their family.
After time runs out, the round is over. At the end of this round, the family with the most money wins the game and advances to the bonus round. Both families keep their money and prizes.
The bonus round is called “Boggle Word Find”. In this round, one member of the winning family stands below the monitor on the floor and is shown ten words on there, while the other family member stands at the monitor on the wall, facing it so that they don’t see the ten words, with the monitor on the wall displaying a 6x6 grid of letters. The family member at the monitor on the floor shouts out the words on there, while the family member at the monitor on the wall finds the words shouted out to them on the grid and connects all the letters of each of those words. If the family member at the monitor on the wall finds all ten words within the time limit of one minute, the family wins an additional $5,000 and a grand prize vacation. But if time runs out before all ten words are found, the family wins a consolation prize.
There are no returning champions. Two new families appear on each episode.
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Post by Flowgli on Apr 13, 2019 14:19:04 GMT -5
I came up with a spin-off of Family Feud, and I came up with a spin-off of Hollywood Squares. Now, I came up with a spin-off of Wheel Of Fortune, even though there was one called Wheel 2000. Just like a spin-off of Jeopardy! called Rock & Roll Jeopardy!, this spin-off of Wheel Of Fortune is all about music. Here’s what I came up with:
Music Wheel Of Fortune
Music Wheel Of Fortune is a word game where contestants can win cash and prizes by spinning a wheel, picking letters that are in word puzzles, and solving said word puzzles. Panda is the host, and Carolina is the co-host and announcer.
Here are the rules:
Three contestants play against each other in as many rounds as possible. Contestant one is in the red position, contestant two is in the yellow position, and contestant three is in the blue position.
The game is started off with a toss-up Hangman-style word puzzle revealed on an electronic puzzle board, with a category that that puzzle is in being announced by the co-host. Letters in the puzzle appear in their proper spaces of it in a random order, one at a time, as soon as the co-host touches one of the spaces in the puzzle. As soon as a contestant knows what the puzzle is, they buzz in, stopping the appearing of the letters in the puzzle for three seconds, and solve the puzzle. When solving the puzzle, the contestant must do so exactly as it’s shown and not add, omit, or change any words in it. If the contestant correctly solves the puzzle, they win $1,000, and, starting with that contestant, the three contestants are interviewed by the host, one at a time, going from right to left from their perspective. However, if the contestant makes an incorrect solve, they are locked out for the remainder of the puzzle, and letters continue to appear in it, with the remaining contestants getting a chance to buzz in and solve it.
After the contestants are interviewed by the host, another toss-up puzzle is played. This time, the contestant who buzzes in and solves the puzzle wins $2,000 and gets to go first in round one, leaving the next contestant in sequence to go first in round two and the remaining contestant to go first in round three.
The electronic puzzle board is a touchscreen monitor that consists of four rows of spaces, with the topmost and bottommost rows each consisting of twelve spaces, and the two middle rows each consisting of fourteen spaces. On each puzzle, all the necessary spaces are in white, while all the remaining spaces are in green. If a puzzle has punctuation marks in it, all the punctuation marks in the puzzle are revealed in it when it comes into play. During a round, each time a letter that’s in the puzzle is called, the spaces in which that letter belongs in are lit up, and the co-host touches those spaces to reveal all instances of that letter in them. Also, each time a puzzle is solved, all the remaining letters in it are revealed automatically.
The categories in this game are as follows:
Before And After Event Family Movie Title Occupation Person Place Proper Name Thing Song/Artist Song Lyrics Song Title TV Show Title What Are You Doing?
Keeping with the music theme, all the puzzles in this game are music-related. For example, if the category of a puzzle is “thing”, the puzzle will be a musical instrument like “STEINWAY GRAND PIANO” or a music-related item like “PORTABLE CD PLAYER”.
At the start of each round, a puzzle is revealed, and a category is announced. The contestant going first in that round then spins a large wheel clockwise, and a flipper in front of that contestant ends up on one of the spaces on the wheel when the wheel stops spinning.
The wheel itself consists of twenty-four spaces, most of which have dollar values on them. The dollar values on the wheel range from $300 to $900 in increments of $50, with the dollar values ranging from $300 to $500 each on two spaces and the dollar values ranging from $550 to $900 each on one space. Another space is the top dollar space, which has a value on it of $2,000 in round one, $3,000 in round two, $4,000 in round three, and $5,000 in every round thereafter. The remaining spaces are the Free Play space, the Music Bonus space, the Lose A Turn space, and the two Bankrupt spaces.
After the wheel stops spinning and the flipper in front of the contestant in turn ends up on a space that is not the Lose A Turn space or either Bankrupt space, that contestant has to pick a letter that they think is in the puzzle, specifically a consonant. If the contestant picks a consonant that’s in the puzzle, all instances of that consonant are revealed in their proper spaces in the puzzle, and they keep their turn. Landing on a dollar value space and picking a consonant that’s in the puzzle multiplies that dollar value by how many times that consonant appears in the puzzle and adds that total to the contestant’s bank. The contestant can buy a vowel, with them doing so costing them $250, whether or not that vowel is in the puzzle, and no matter how many times that vowel appears in the puzzle.
The contestant loses their turn if they do any of the following:
*Pick a letter that’s not in the puzzle *Pick a letter that’s already called in that round *Lands on the Lose A Turn space or either Bankrupt space *Fails to pick a letter within five seconds after the wheel is spun *Picks a vowel after spinning the wheel *Picks a consonant after choosing to buy a vowel *Solves the puzzle incorrectly
After the contestant loses their turn, the next contestant in sequence takes their turn. However, if the contestant lands on the Free Play space, they can pick a consonant or a vowel, and the contestant doesn’t lose their turn after landing on that space if they do anything that usually results in them losing their turn. Also, after landing on the Free Play space, picking a consonant that’s in the puzzle adds $500 per instance of it to the contestant’s bank, while picking a vowel, whether or not it’s in the puzzle, doesn’t cost the contestant any money.
Each $500 space has a prize tag on it. If a contestant lands on a space that has a prize tag on it and picks a consonant that’s in the puzzle, not only does that contestant get $500 per instance of that consonant added to their bank, but they also get to pick the prize tag up from that space and place it down in front of them on the railing.
If a contestant lands on either Bankrupt space, not only do they lose their turn, but they also lose all the money and prizes that they have accumulated in that round.
If a contestant lands on the Music Bonus space, picks a consonant that’s in the puzzle, and immediately solves the puzzle after that, that contestant gets a shot at a bonus puzzle for more money.
If either all the consonants or all the vowels are revealed in the puzzle, the host notifies that there are only either vowels or consonants remaining in that round, with a four-beep signal sounding if there are only vowels remaining.
After a contestant correctly solves the puzzle, the round is over, and only that contestant keeps the money and prizes that they have accumulated in that round, with a minimum guarantee of $1,000. Everything the contestant has won in that round is safe from being lost by a Bankrupt in a later round. However, at the start of the next round, all three contestants each have to start a new bank from scratch.
On the bonus puzzle, the contestant who has won the round, if they have won the right to play it, is shown a puzzle with ten letters missing. The puzzle has an clip of a song, a clip of a music video, or a partially-revealed image of a music artist or band accompanying it, with any accompanying visuals shown on a separate monitor on the set. After the puzzle comes into play, one of the remaining letters appear in it every three seconds. As soon as the contestant knows what the puzzle is, they buzz in, stopping the appearing of the letters in the puzzle and giving the contestant three seconds to solve it. A correct solve on the puzzle wins the contestant a bonus of $1,000 for each unrevealed letter, for a possible $10,000, while an incorrect solve on the puzzle wins them no bonus money whatsoever.
The puzzle in round three is referred to as the “Prize Puzzle”. After the puzzle in this round is correctly solved, the contestant who has done so wins a prize (usually a trip) on top of the money and prizes that they have accumulated in that round, if any.
After three rounds, the Music Bonus space is replaced with a $1,000 space, and the remaining prize tags are removed from the wheel. Another toss-up puzzle comes into play, with the contestant who solves it winning $3,000 and getting to go first in round four. From then on, the contestants take turns going first in rounds after that toss-up puzzle until time runs out.
At one point in round four or in a later round, a bell will sound, meaning that time has run out. When that happens, the host gives the wheel a final spin, which determines the dollar value of each appearance of each consonant in the puzzle in that round. The contestants then take turns picking letters. Each time a contestant picks a letter that’s in the puzzle, they have three seconds to solve the puzzle after all instances of that letter have appeared in their proper spaces in it. Vowels are worth nothing, but they don’t cost anything, either. Each instance of each consonant is worth $1,000 plus the dollar value on the space that the flipper in front of the contestant in the red position ends up on when the wheel stops spinning. After the puzzle in that round is solved the game is over.
After the game is over, the contestant with the most money in cash and prizes wins the game and advances to the bonus round. If the game ends in a tie, whether it’s a two-way tie or a three-way tie, the contestants tied for the lead play one more toss-up puzzle, with the contestant who buzzes in and solves the puzzle correctly winning $1,000 and the game. All three contestants keep their money and prizes, with each contestant who hasn’t won anything in the game receiving $1,000.
In the bonus round, the winning contestant spins a smaller wheel with twenty-four spaces, each of which has an envelope on it. Inside each envelope is a prize. Twelve of the envelopes contain cash prizes ranging from $25,000 to $50,000 in $5,000 increments, with each one of those cash prizes contained in two envelopes. Five more of the envelopes contain cars, five more of the envelopes contain trips, one more of the envelopes contain a cash prize of $100,000, and one more of the envelopes contains the top cash prize of $250,000. After the wheel stops spinning, the contestant picks up the envelope from the space that the flipper ends up on, hands the envelope to the host, and takes their place behind a line.
One more puzzle comes into play, and all instances of the letters R, S, T, L, N, and E appear in the puzzle. Then, the contestant has to pick four more letters, with the first three letters picked being consonants and the last one picked being a vowel. After all instances of the chosen letters appear in the puzzle, if any, the contestant has ten seconds to solve it. The contestant can make as many solves as possible within the time limit, but the correct solve has to be started within it. After the round is over, the host opens the pre-selected envelope and reveals the prize in it. If the contestant correctly solves the puzzle in this round, they win that prize on top of everything that they have won in the main game; but if they fail to correctly solve the puzzle, they win nothing extra.
There are no returning champions. Three new contestants appear on each episode.
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Post by Flowgli on Jun 15, 2019 10:58:23 GMT -5
Summer is starting soon. One of the things that people do in the summer is go on vacations to anywhere in the world, so I’ve decided to create a game show that focuses on world geography. The idea of this game show was inspired by Where In The World Is Carmen Sandiego?, The Great Getaway Game, and Scrabble Showdown. Here’s what I came up with:
The Game Of The World
The Game Of The World is a Q&A game where contestants answer questions about world geography to win money and a trip to anywhere in the world. Tornado is the host, and Thunderbolt is the announcer.
Here are the rules:
Three contestants compete. Before the show, each contestant chooses where in the world they want to go on a trip to, and that location becomes that contestant’s grand prize trip to play for. The contestants play three rounds, each of which involves answering questions about world geography, with each one answered correctly worth money.
In round one, images of four geographic locations are shown. On each location, the contestants must buzz in and identify it. Each time a contestant buzzes in with the correct identification of a location, they score $100 and is asked three follow-up questions pertaining to that location. That contestant scores $50 for each question that they answer correctly, but each time they miss a question, their opponents can buzz in on that question and answer it correctly for that money. If a location is not correctly identified by any of the contestants, the follow-up questions pertaining to that location become toss-up questions for all the contestants to buzz in on.
In round two, images of three more geographic locations are shown. Each time a contestant buzzes in with the correct identification of a location, they score $200 and is asked three follow-up questions worth $100 apiece. On each question, the contestant in control has the option to either answer that question themselves or pass it to one of their opponents. After that choice is made, whoever is answering that question scores the money for answering it correctly and loses the money for answering it incorrectly. If a location is not correctly identified by any of the contestants, the follow-up questions pertaining to that location become toss-up questions for all the contestants to buzz in on, with a contestant still losing $100 each time they buzz in with an incorrect answer. Even if only one contestant remains on a question, that contestant still must buzz in to answer, otherwise they must keep from buzzing in if they don’t have an answer to that question so they don’t get penalized for missing it.
In round three, seven multiple-choice questions are asked, each one pertaining to a different geographic location. On each question, the contestants each must lock in which answer they think is correct by tapping either “A”, “B”, or “C” on the touchscreen in front of them. Each contestant who locks in with the correct answer to a question scores money. The questions are worth $250, $300, $350, $400, $450, $500, and $1,000, in that order.
After three rounds, the contestant with the most money wins the game and advances to the bonus round. All three contestants keep their money.
In the bonus round called the Population Round, the winning contestant is shown four geographic locations, all from the same part of the world. The contestant must arrange the locations in order of population, from the most populated to the least populated, going from left to right, using a touchscreen in front of them. After the contestant has the four locations in the order they think is correct, they must lock in their guess by tapping a green circle lock-in key on the touchscreen, at which point they are shown how many of the locations are correctly placed but not which ones. The contestant has 45 seconds to get all four of the locations in the correct order; successfully doing so wins the contestant the trip to anywhere in the world. If the contestant locks in with less than four locations correctly placed, they must rearrange the locations in a different order and lock that in. This process continues until the contestant locks in with all four of the locations in the correct order or time runs out. If time runs out, the contestant receives a world geography-related consolation prize.
There are no returning champions. Three new contestants appear on each episode.
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Post by Belchic on Feb 26, 2022 4:56:19 GMT -5
It’s been a while since Flo or I have done one of these, but I recently came up with an idea for a new game show! Sweet SixteenThis will be a game show hosted by Belchic with Noggin as the announcer. The game works like this: It starts off with sixteen contestants. In the first round, they are asked 12 general knowledge questions with three multiple choice answers each. They have 10 seconds to answer each one or else it counts as a wrong answer. At the end of the 2-minute round, the eight with the highest scores will move on to the next round while the other eight will be eliminated from the game. If there is a tie in the score, then they go by whoever answered their questions the fastest. The second round is the same as the first round. This time, the four with the highest scores will advance while the other four are eliminated. The third round is the same as the other two rounds. This time, the contestant with the highest score will win the game and move on to the final bonus round. The final bonus round is called the “Sixteen Candles”. How this round works is the contestant will see sixteen candles each with a random fictional character on it. His job is to predict the order in which they will be eliminated. Once he has decided on his order, it is now up to luck to see which one will be the last one standing. One by one, each candle will be distinguished, and the last one standing will earn the contestant a cash prize depending on where that character ranks on his list. The values of the choices are as follows: 1. $1,000,000 2. $500,000 3. $250,000 4. $125,000 5. $64,000 6. $32,000 7. $16,000 8. $8,000 9. $4,000 10. $2,000 11. $1,000 12. $500 13. $300 14. $200 15. $100 16. $0 In addition to that, the contestant can also win special prizes if his first choice is high enough on the final results. - If the first choice is in the Top 8, the contestant will win a valuable prize. - If the first choice is in the Top 5, the contestant will win a prize of higher value. - If the first choice is in the Top 3, the contestant will win a new car. - If the first choice is the last one standing, the contestant will win a vacation. How does that sound, Flowgli?
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Post by Flowgli on Jul 26, 2022 16:06:24 GMT -5
It’s been over three years since I last posted a game show idea here, and after Belchic posted one here five months ago, I’ve decided to post another here, now. This is what I came up with: The CatchThe Catch is a Q&A game show where strangers team up to answer questions and build a bank by catching answer-labeled items dropped to them using a wheeled basket. Patch is the host, Thunderbolt is the announcer, and Tornado and Priscilla are the co-hosts referred to as “The Droppers”. Here are the rules: Two contestants, both never having met each other up to this point, play as a team. The team of strangers are asked ten questions within four rounds, and on each question, a list of six possible answers are revealed, and the Droppers alternate dropping items labeled with the answers from the top of a wall. On each answer, the team is allowed a ten-second discussion on whether they think that answer is correct or incorrect before that answer’s item gets dropped. As soon as an answer’s item is dropped, the team wheels the basket around the set to either catch that item if they think that answer is correct or avoid catching that item and let it land on the floor if they think that answer is incorrect. Each time the team catches an answer’s item, that answer is revealed to be correct or incorrect, and the team gets money added to their bank if that answer is correct or half that amount of money deducted from their bank if that answer is incorrect. No money is added to the bank or deducted from it for answers whose items are not caught. After all six of the possible answers’ items on a question have been dropped, or the maximum number of correct answers to that question have their items caught, all the correct answers to that question are revealed. Each round has a different number of questions, a different number of correct answers per question, and a different dollar value per answer, and with the exception of round four, they are all as follows: Round | Number of questions | Number of correct answers per question | Amount of money added for correct answers | Amount of money deducted for incorrect answers | 1 | 4 | 2 | $1,000 | $500 | 2 | 3 | 3 | $2,000 | $1,000 | 3 | 2 | 4 | $3,000 | $1,500 |
After the first three rounds, the team is given the option to play the fourth and final round or stop and take all the money that they have in their bank up to that point. Round four has one question with five correct answers, and the category of that question is given to the team to help them make their decision. If the team chooses to play this round, they must catch all five of the correct answers’ items and avoid catching the one incorrect answer’s item; succeeding in doing this doubles the team’s winnings, while catching the one incorrect answer’s item or avoiding catching one of the correct answers’ items immediately ends the round and cuts the team’s winnings in half. If the team chooses to stop and take the money, they still play the final round just to see what will happen if they have chosen to play it. The highest possible amount of money a team can win is $100,000, provided that the team catches all the correct answers’ items and avoids all the incorrect answers’ items on all ten questions. There are no returning champions. Two new contestants appear on each episode.
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