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Post by Flowgli on Mar 30, 2012 11:47:58 GMT -5
Okay, so, there have been some games and question topics around here that are based on game shows. Because of all that, and because I'm a game show fan, I have decided to make this topic where we can create our own game shows and have them hosted by any of our own characters or any of the canon characters.
Now, the way this works is that you have to give the title of the game show, the rules of the game, which character is hosting it, and which characters are co-hosts or announcers (that is, if your game show idea has any). Remember to be very specific when you put down the information of the show you're posting, such as the scoring, the amounts of cash, the prizes, the returning champions rule, etc. If you came up with more than one game show idea, then that's okay, but they have to be in separate posts.
I came up with one last night, and here's what I have:
Double Or Nothing
Double Or Nothing is a Q&A game where each correct answer earns a contestant cash and gives them the option to risk it on another question and try to double it. Flo is the host, and Tony is the announcer.
Here are the rules:
Three contestants (one of them a returning champion) compete in two rounds. They face a game board, which displays a randomizer and three categories.
At the start of round one, the champion chooses the first category, and a question from that category is displayed on the game board while the host reads it aloud. After the question is asked in its entirety, the randomizer is activated, and the contestants are allowed to buzz in. The randomizer is stopped by the contestant who buzzed in first. If the contestant gets the question right, they get the money. But if the contestant gets the question wrong, their opponents get a chance to answer the question.
After receiving money for giving a right answer, the contestant must decide whether to bank that money or risk it on another question under the same category. If the contestant decides to risk the money on the second question under the category in play and answers correctly, the money won from the first question under that category is doubled and added to their score. But if the contestant answers that question incorrectly, they lose the money. Regardless of what happens after the first question under a category is answered correctly, the contestant gets to choose the next category. Once a category has been played, a new one will replace it.
Dollar values in this round range from $50 to $500 in increments of $50.
Round two is played the same, but with the following differences:
1. Categories not chosen in the previous round are not carried over to this round. This round is started off with three new categories. 2. The round is started by the contestant with the lowest score picking the first category. In case of a tie for last place, the contestant closest to the host gets to pick the first category. 3. Dollar values are doubled, meaning that they range from $100 to $1,000 in increments of $100.
Both rounds are played according to time. The contestant in the lead at the end of round two wins the game, becomes the champion, and advances to the bonus round. Only the winner keeps the money.
In the bonus round, a grid of nine squares is displayed on the game board, each square displaying a cash prize. The cash prizes range from $10,000 to $50,000 in increments of $5,000, and the winning contestant picks a cash prize by pressing down on a plunger on the center of the set. The contestant will then be asked questions within a time limit of 60 seconds. If the contestant can answer ten of those questions correctly before time runs out, they win the pre-selected cash prize. But if time runs out before ten correct answers are given, the contestant receives $200 for each correct answer given.
If the contestant wins the pre-selected cash prize, they will be given a category that has a two-part question. After the category is given, the contestant must decide whether to keep the money or risk it on the question under that category. If the contestant decides to risk the money on that question, then that question will be read to them, and they will have 10 seconds to think about their answers. When time is up, the contestant must give their answers. If both answers are correct, the cash prize won from the first part of this round is doubled and added to the contestant's total winnings. But if any answer is wrong, or if a contestant fails to give an answer before the buzzer sounds, they lose the cash prize won from the first part of this round and only receive the money won in the main game. The second part of this round does not come into play if the contestant wins the consolation money of $200 for each correct answer given in the first part rather than the pre-selected cash prize. The highest possible amount of money that can be won in this round is $100,000.
Contestants stay on the show for a maximum of ten games.
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Post by Belchic on Mar 30, 2012 13:49:24 GMT -5
Sounds interesting, Flo. Though it would require a lot of work. I see your game show is very similar to Jeopardy! I might post my Mastertron game here. I even admit that game is similar to Whammy!
Btw, Flo, you might want to check out the Puppy Feud category.
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Post by Flowgli on Mar 30, 2012 15:05:02 GMT -5
I checked it out, and I set up a new question in that topic.
And even though this game show has some similarities to Jeopardy!, it also has similarities to Russian Roulette, Debt, WinTuition, On The Cover, Chain Letters, and Couch Potatoes.
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Post by Belchic on Apr 26, 2012 14:59:59 GMT -5
Okay, here’s a game show that I made up on my own. I shared this idea with Flo through PM, but not anyone else. I would like to try it out on a few of you pups to see how you guys like the game. This game is called “Mastertronâ€. The game starts out with 3 contestants. There are 6 rounds total (including the final round). Each round is played a little differently. I will explain how each one goes: Round 1 Six general knowledge questions are asked in this round. When a contestant buzzes in and answers correctly, they will receive a token. The tokens are used for the prize windows. After the six questions, we go to the prize windows. The contestant with the most tokens will go first, and the one with the least will go last. For this round there are 7 windows. 5 of those windows hold $50. One of the windows holds a prize. Hiding in the last window is Mastertron; if a contestant unveils Mastertron, he or she will lose all of his/her tokens. Round 2 Basically the same as Round 1. Again, 6 general knowledge questions are asked. The only real difference is that there are now 8 windows in the prize windows. 6 of them hold $100, one of them holds a prize, and Mastertron is hiding in the last one. Round 3 The same as Rounds 1 and 2, only there are now 9 windows in the prize windows, six of which hold $250, one holds a prize, and Mastertron is hiding in two of the windows this time. Once this round is over, the contestant with the lowest score will be eliminated from the game taking what he/she won in the game with him/her as parting gifts. Round 4 The two remaining contestants will be asked 5 general knowledge questions. There are 8 prize windows, four of which contain $500, Mastertron is hiding in two of them, and two of the windows contain prizes. Bonus Round The contestants are asked only 4 general knowledge questions. There are only 6 prize windows at the end of this round, 5 of which contain $1,000, and the other contains a prize. Mastertron is not in this round. At the end of this round, the contestant in the lead will move on to the final round while the other leaves the show with his/her winnings in the game as parting gifts. Final Round Before the round begins, the contestant will get to choose one of six prizes that he/she would like to win if she wins the game. The contestant will not know what prize he/she chose until the end of the game. For this round, the contestant is asked 3 general knowledge questions. As always, each one the contestant gets right will earn them a token. If the contestant does not answer any of the questions correctly, the game is automatically over. Otherwise, the contestant will move on to the final window round. There are four windows. Mastertron is hiding in 3 of them while the other holds the prize the contestant chose at the beginning of the round. The number of chances the contestant has to unveil the prize is determined by how many tokens he has. Mastertron will not take away all his/her tokens if he is revealed, but the contestant will lose if he/she fails to unveil the prize with the tokens he earned. To all you game show fans out there, as you can tell, a lot of this game was inspired by Whammy! There are also some elements from Wheel of Fortune as well as some of the old Nickelodeon game shows. So what do you pups think of this game show?
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Post by Flowgli on Apr 27, 2012 16:31:25 GMT -5
Good to finally see the info on Mastertron on this board for everyone to see. Wonder what the others think of these game show ideas so far?
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Post by Flowgli on Jan 3, 2013 17:31:24 GMT -5
Here's another game show idea I came up with. It came to me about a week ago.
Dollar Dice
Dollar Dice is a dice game, and it uses oversized dice just like The Big Showdown, High Rollers, Monopoly, and Yahtzee. There are three pairs of dice in this game; two are in the main game, and one is in the bonus round. Thunderbolt is the host, and Amber is the announcer.
Here are the rules:
Two contestants compete, each one with a pair of dice and clear bowl attached to the front of their podium to roll the dice in. The game is started by the returning champion (or the winner of a coin toss if the game is played by two new contestants) rolling their dice. The number rolled becomes the point value of a question; for example, if a contestant rolls a 7, then a question is worth 7 points. Whoever buzzes in and answers a question correctly scores the points and gets to roll their dice for the next question. If the contestant who buzzed in answers a question incorrectly, then the other contestant gets to answer the question. If both contestants answer a question incorrectly, then no points are awarded, and the contestant who last rolled their dice gets to roll again for the next question.
During the game, contestants can add money to a jackpot, which starts at $5,000. Money is added to the jackpot by a double being rolled and a question being answered correctly at that point. The amount of money that can be added to the jackpot is determined by the double rolled. The higher the double, the more money that can be added to the jackpot. A double 1 is worth $500, a double 2 is worth $600, a double 3 is worth $700, a double 4 is worth $800, a double 5 is worth $900, and a double 6 is worth $1,000. If a contestant gets a question right after a double is rolled, then not only do they get the points, but the money is added to the jackpot. If both contestants get a question wrong after a double is rolled, then not only are no points awarded, but no money is added to the jackpot.
The first contestant to reach 100 points or more wins the game and advances to the bonus round for a chance to win the jackpot.
The dice in the bonus round are called the "Dollar Dice", because each die has five sides with different amounts of money on them. The amounts of money on each die are $50, $100, $150, $200, and $250. Each die also has one side with a stop sign on it. The object of the bonus round is to make a total of $2,000 or more by rolling the Dollar Dice, which are on a dice table on the center of the set. After a roll of the Dollar Dice, the contestant receives the amount of money rolled. Each time a stop sign is rolled, the contestant receives a letter in the word "STOP". If the contestant receives all the letters of the word "STOP", then the bonus round is over, but the contestant gets to keep all the money won up to that point. But if the contestant makes $2,000 or more before the word "STOP" is completely spelled, then their bonus winnings are increased to the jackpot. Once the jackpot is won, it starts back at $5,000 at the start of the next game. If the contestant makes exactly $2,000, not only do their bonus round winnings increase to the jackpot, but they also win a car and retire undefeated.
This show uses a straddling format, which means that an episode can end at any point in a game when time runs out, and the game will be carried over to the next episode.
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Post by Flowgli on Jan 23, 2013 17:53:41 GMT -5
This game show idea came to me after seeing contestants on many game shows showing a lot of stupidity, particularly GSN originals. I've thought about this idea for some time, and I'm now going to post what it is on here.
Everyone's An Idiot
Everyone's An Idiot is a Q&A game where a contestant automatically scores for their opponents by getting a question wrong, increasing that contestant's chances of losing and leaving with no money. Lucky is the host, and Rolly is the announcer.
Here are the rules:
The game starts with three contestants, who compete in two rounds.
In round one, the contestants face a game board, which displays five words and a different dollar value next to each word. The dollar values in this round are $100, $200, $300, $400, and $500, and they are covered up and shuffled at the start of this round. The contestant who won a drawing before the show picks a word, and the dollar value next to that word is revealed. The host then asks a question with the chosen word in it. Whoever buzzes in first is the only contestant who gets to answer. If they answer correctly, they get the money. But if they answer incorrectly, their opponents evenly split the money; for example, answering incorrectly on a question worth $300 earns the other two contestants $150 each. After a question, the game board reveals which remaining dollar values were next to which remaining words. All the dollar values then get covered up again and reshuffled, and the contestant who last buzzed in on a question gets the next choice of word. If no one buzzes in on a question, then more questions with the last chosen word in each one will be asked until a contestant buzzes in. There is no limit in how many times each word can be picked. This round is played according to time.
Round two is played the same as round one, but with the following differences:
1. A new list of five words are displayed on the game board. 2. The round is started by the contestant with the lowest score (or the contestant furthest away from the host in case of a tie for last place) making the first choice of word. 3. Dollar values are doubled to $200, $400, $600, $800, and $1,000.
The contestant with the lowest score at the end of this round is eliminated and only receives an unannounced consolation prize.
Round three is played differently from rounds one and two. There are no words to choose from, and there is no money to play for. The two remaining contestants are asked twenty questions. As in the previous two rounds, only the contestant who buzzes in first gets to answer. After the twenty questions, the contestant who has given the least wrong answers wins the game, keeps the money they won in the first two rounds, and advances to the bonus round. The other player leaves the game with only an unannounced consolation prize.
In the bonus round, the winner of the game is given 90 seconds to answer as many questions correctly as they can. If the contestant passes on a question, they will be counted wrong. This round is over after the 90 seconds expire. If the contestant has given more right answers than wrong answers, they win an additional $25,000. But if the contestant has given more wrong answers than right answers, they win an additional $100 for each correct answer. Getting the same amount of right and wrong answers is counted as a loss, and it wins the contestant an additional $200 for each correct answer.
During the show, the audience will yell in unison "You are an idiot!" to contestants who lost the game and did not win the bonus round. If a contestant wins the bonus round, the audience will yell in unison "You are not an idiot!" to that contestant.
There are no returning champions. Three new contestants appear on each episode.
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Post by Belchic on Jan 23, 2013 18:01:01 GMT -5
I just thought of one!
Junkyard Jamboree!
This game is basically a 101D version of "Whose Line Is It Anyway?" It'll be all the same games, but the performers will all be 101D characters and OC's. There will be four to six performers on each show, and they will vary from time to time.
These are the characters of mine who will recur on the show:
Belchic Noggin* Joey Tippy Lizzie Cantor* Color Holly*
* = This pup will participate in the games that require singing like "Greatest Hits" and "Duet".
I'd like it if other pups would contribute their pups who might perform on this show!
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Post by Flowgli on Feb 3, 2013 9:49:52 GMT -5
I came up with this game show idea, which is different from all the other ideas I came up with and posted here. The ideas I posted here are Q&A games played by individual contestants who have to buzz in to answer. The idea I'm posting now is a memory game played by teams who each play a full turn in each round.
Collect The Dots
Collect The Dots is a memory game where teams are shown grids with a colored dot on each square to memorize, and they will be shown which colored dot to match, with each correct match earning them points. The winning team will build a cash prize for the members to either share or fight over. Desmond is the host.
Here are the rules:
Four strangers paired up to two teams compete in three rounds. In each round, each team is shown a grid with a colored dot on each square (no two dots in a grid are in the same color). The team in turn is given a short amount of time to memorize their grid, and all the dots in the grid are covered up afterwards. A dot in a specific color appears above the grid, and the team has to choose a square, which reveals what color the dot behind it is. If the color of the dot on the chosen square matches the color of the dot above the grid, the team scores points; if not, that dot is covered back up. After the team chooses a square, whether a correct match is made or not, they are shown a dot in another color to match. The team's turn is over after making a total of five choices from their grid, and the other team takes their turn with their own grid to play. A round is over after each team has their turn.
The team that won a coin toss before the show goes first in round one, and the trailing team (or the team that did not go first in the previous round if both teams are tied) goes first in rounds two and three.
In rounds one and two, each team has a 3x3 grid (with the squares labeled A1 to C3) and five seconds to memorize it, and each correct match is worth 50 points. In round three, each team has a 3x4 grid (with the squares labeled A1 to C4) and seven seconds to memorize it, and each correct match is worth 100 points. The highest possible score a team can achieve is 1,000 points.
The team with the most points at the end of round three wins the game and advances to the Black and White Dots round. The other team leaves with nothing.
The Black and White Dots round is played in two parts. In the first part, the two members of the winning team stand behind separate podiums, and they are shown a 3x5 grid (with the squares labeled A1 to C5), with ten of the squares each hiding a white dot and five of the squares each hiding a black dot. One at a time, each square lights up; the squares with white dots behind them each lights up once, and the squares with black dots behind them each lights up twice (but never in a row). The two team members take turns picking squares, with the member who won a coin toss before the show returns from its final commercial break. Picking a square with a white dot behind it adds ten times the team's winning score in cash to the bank, while picking a square with a black dot behind it cuts the bank in half. If the first square picked in this part of the round has a black square behind it, nothing happens to the bank. This part of the round is over when either all the squares with white dots behind them or all the squares with black dots behind them were picked. The highest possible amount of money that can be added to the bank is $100,000.
The second part of this round is a variation of the prisoner's dilemma. Each team member has a secret touch screen on their podium, displaying two dots to choose from; one dot is black and the other dot is white. Choosing a white dot means that a member of the team chose to share the cash prize with their teammate, while choosing a black dot means that a member of the team chose to take the entire cash prize and leave their teammate with nothing. Before making their choices, both team members convince each other to choose the white dot. Once the team members each speak their piece, they make their secret choice of dot. The team members' choices are then locked in and revealed, and how much money each player receives is determined by those choices.
*If both team members choose the white dot, they split the cash prize, each team member receiving half of it. *If one team member chooses the black dot and the other team member chooses the white dot, the one who chose the black dot receives the entire cash prize, and the one who chose the white dot receives nothing. *If both team members choose the black dot, they each receive nothing.
There are no returning champions. Two new teams appear on each episode.
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Post by Flowgli on Feb 21, 2013 23:11:33 GMT -5
This is another game show idea I came up with. I actually got the idea about a month ago, and I've been thinking it over many times.
Three Strikes
Three Strikes is a Q&A game where a contestant gets money for a right answer and a strike for a wrong answer. Each round ends by a contestant getting three strikes, and their opponent wins more money for winning the round. Tony is the host, and Flo is the announcer.
Here are the rules:
In each round, two contestants take turns choosing from three categories by pressing down on their plungers. The contestant who won a coin toss before the show gets the first turn in round one, and the contestant who is trailing gets the first turn in each round thereafter. The categories to choose from are different on each turn. After a contestant randomly chooses a category, they must choose to either play that category or pass it to their opponent. The contestant playing the chosen category will be asked a question from it. A right answer earns the contestant money, while a wrong answer gives them a strike. If a contestant correctly answers a question from a category that is passed to them, they get the money, and their opponent gets a strike. A round is over when a contestant gets three strikes, and their opponent wins the round and gets five times the value of a single correct answer in that round.
Each correct answer is worth $50 in rounds one and two, $100 in round three, and $200 in each round thereafter. Winning a round is worth $250 in rounds one and two, $500 in round three, and $1,000 in each round thereafter.
The contestants play as many rounds as time permits. If time runs out in the middle of a round, the remainder of the round is played in the form of a speed round. In the speed round, there are no categories, all questions are dual-choice, and the contestants use their plungers to buzz in and answer a question. A right answer in the speed round not only earns a contestant money, but also gives their opponent a strike. The speed round is played until one of the contestants gets three strikes.
The contestant in the lead at the end of the game becomes the winner and advances to the bonus round. Only the winner keeps the money.
In the bonus round, the contestant is given three categories to verbally choose from. The contestant is asked questions from the category they chose. As in the main game, a wrong answer gives the contestant a strike. To win the bonus round, the contestant has to get five questions right before getting three strikes. If the contestant gets five questions right before getting three strikes, their money is doubled. But if the contestant gets five questions right before getting a single strike, their money is tripled. Getting three strikes before getting five questions right does nothing to the contestant's money.
There are no returning champions. Two new contestants appear on each episode.
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Post by Flowgli on Apr 6, 2013 21:47:07 GMT -5
For some time, I've been wanting to post a game show idea that centers around music. I have come up with one such idea, and I took a few days to think about it. So, here's what I came up with.
Laughable Lyrics
Laughable Lyrics is a game where contestants are shown lyrics from various songs, with each lyric having one of the words replaced by a different word that makes that lyric sound ridiculous, and they have to buzz in and give the correct words to make the lyrics sound right again. Slide is the host, and Panda is the announcer.
Here are the rules:
Three contestants compete in three rounds. In each of the first two rounds, six song lyrics as toss-ups are shown on a game board, each one with one of the words replaced by a different one, which is underlined. The contestants must buzz in and give the word that corrects the lyrics. Each time a contestant buzzes in and gives the correct word to a lyric, they are given a follow-up lyric from another song that was performed by the same person or group that performed the song with the lyric on which the correct word is just given. Only the contestant that answered correctly on a toss-up lyric gets a chance to answer on a follow-up lyric. A follow-up lyric does not come into play if no one answers correctly on a toss-up lyric. Each correct answer is worth 25 points in round one and 50 points in round two.
Round three is played in an unspecified amount of time. There are no follow-up lyrics in this round; all lyrics are toss-ups. Each correct answer in this round is worth 100 points. The contestant with the most points at the end of this round wins the game and advances to the bonus round.
At the start of the bonus round, the host holds six cards, and the winning contestant picks one. Each card has a different number on it. The numbers on the cards range from 5 to 10. The number on the chosen card represents how many correct answers that the contestant needs to give in order to win the bonus round. The contestant is given lyrics within a time limit of 40 seconds. If the contestant can correct the required number of lyrics before time runs out, they win $5,000. But if time runs out before the required number of lyrics are corrected, the contestant receives their winning score in cash; for example, if a contestant wins the game with 1,125 points, they win $1,125 if they lose the bonus round.
There are no returning champions. Three new contestants appear on each episode.
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Post by Flowgli on May 29, 2013 20:15:28 GMT -5
For a few days, I've been thinking of an idea for a game show played by celebrities, who must actually earn as much money as possible for their charities, unlike game shows that have special celebrity episodes in which thousands of dollars in cash is shelled out regardless of how good or bad a celebrity contestant is at the game they're playing. I've managed to have it all put together, and here's what I got.
Scrambled Stars
Scrambled Stars is a game where three celebrities earn money themselves for their charities by answering questions and correctly guessing famous people in photos that are split up into nine pieces, which have been mixed up and covered by numbers (1 to 9). Thunderbolt is the host, and Lightning is the announcer.
Here are the rules:
At the beginning of each round, a 3x3 grid with a number on each square appears on the game board. The contestants are asked questions, and each time a contestant buzzes in and answers a question correctly, they earn money and get to choose a numbered square on the grid. The chosen numbered square will then be removed to reveal a misplaced piece of a photo of a famous person, and the contestant will have five seconds to correctly guess who is in the photo. A correct guess on a photo ends the round and earns the contestant more money, but an incorrect guess on a photo continues the round and moves on to another question. If a photo is not guessed correctly after all nine pieces have been revealed, then the round is over without the value of the photo in that round being added to a contestant's score.
In the first round, each correct answer to a question is worth $100, and a correct guess on a photo is worth $1,000; in each round thereafter, the dollar values increase by $100 and $1,000 respectively. Also, the fifth question in each round is a "Double Dollar Question", meaning that it is worth double the value of a single correct answer in that round ($200 in round one, $400 in round two, etc.).
If time runs out in the middle of a round, then no more questions will be asked, and the pieces of the photo in play will be placed into their proper positions one at a time after they all are revealed. Whoever buzzes in with a correct guess earns the value of the photo in that round; however, an incorrect guess locks that contestant out for the rest of the round. If all three contestants are locked out, or if no one buzzes in five seconds after all the pieces of the photo are placed in their proper positions, then the round is over without the value of the photo in that round being added to a contestant's score.
The contestant in the lead at the end of the game becomes the winner and advances to the Fast Photos round. All three contestants keep their money (and no more than the money they have in their scores at the end of the game).
The Fast Photos round is the bonus round where the winning contestant can win thousands of dollars more for their charity. On the game board, a series of photos will be revealed one at a time. As in the main game, each photo is split up into nine pieces that are mixed up; however, unlike in the main game, the pieces of each photo are not covered by numbered squares. One minute is set on the clock, and when the time starts, the pieces of the photo in play will be placed into their proper positions one at a time. When the contestant is ready to guess who is in the photo, they must press down on a plunger on the center of the set, stopping the board and the clock for three seconds. The contestant is only allowed one guess per photo. After all nine pieces of the photo in play have been placed in their proper positions, that photo remains on the board until time runs out or until the clock is stopped the the press of the plunger. The first correct guess on a photo is worth $500, and each correct guess thereafter doubles the money. Correctly guessing six photos before time runs out wins the contestant $25,000 for their charity, but correctly guessing six photos without making a single incorrect guess doubles the cash prize to $50,000. Whatever money the contestant wins in this round is added to the money won in the main game.
There are no returning champions. Three new contestants appear on each episode.
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Post by Flowgli on Jul 6, 2013 8:14:47 GMT -5
This one is based on a description that Belchic gave for one of the fake TV show titles I gave in the "Stupid TV Show Titles" thread.
Dumped!
Dumped! is a game where contestants compete in physical challenges and answer questions, with each success earning them money and each failure getting a garbage can full of items dumped on them. Lucky is the host, Cadpig is the announcer, and Rolly and Two-Tone are the assistants known as the "dumpers".
Here are the rules:
Three contestants compete in three rounds. In each of the first two rounds, four physical challenges are shown to the contestants, and each challenge's name is hidden inside a lettered envelope (A, B, C, or D). Each contestant chooses an envelope (starting with the winner of a drawing before the show and going down their left in round one, and starting with the contestant with the lowest score and ending with the contestant in the lead in round two). After an envelope is chosen, the name of a challenge inside is revealed, and the host explains to the contestant who chose that challenge how it works. The contestant is given one minute to complete the challenge. If the challenge is completed before time runs out, the contestant earns money for each second left on the clock; but if time runs out before the challenge is completed, the dumpers appear on stage with a garbage can full of items and dump the contents all over the contestant, who earns no money from that challenge. Each second is worth $50 in round one and $100 in round two. Each of the first two rounds is over after each contestant has played a challenge.
Round three is the question round. Contestants are asked multiple-choice questions, and only the contestant who buzzed in first gets to answer a question. Contestants are locked out from buzzing in until after a question is asked in its entirety and all three answers to choose from are read. If a contestant buzzes in with the right answer, they add cash to their score; but if a contestant buzzes in with a wrong answer, they get a strike. A contestant who gets three strikes gets items dumped all over them by the dumpers, and is forced to sit out the next question. The first question of this round is worth $250, and each question thereafter is worth $250 more than the previous question each time a wrong answer is given. Each time a question is answered correctly, not only is the money won, but also, the next question is worth $250. This round is played in an unspecified amount of time.
The contestant in the lead at the end of the game becomes the winner and advances to the bonus round. All three contestants keep their money.
In the bonus round, five physical challenges are shown to the winning contestant, and each challenge has the name of a prize on a sign next to it. After the challenges are explained how they work and the prizes are described, the contestant is given two minutes to complete all five challenges. The contestant can do the challenges in any order they want, and they can skip a challenge if they are stuck and go back to that challenge if there is any time remaining. Each time the contestant completes a challenge, they win the prize attached to that challenge. If all five challenges are completed before time runs out, not only does the contestant win all five prizes, but also, as a bonus, they win a car; but if time runs out before all five challenges are completed, the contestant keeps all the prizes won up to that point, but they also get a garbage can full of items dumped on them by the dumpers.
There are no returning champions. Three new contestants appear on each episode.
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Post by Belchic on Nov 27, 2013 15:03:41 GMT -5
How about this one?
The Chess Master
In this game, eight contestants battle head to head in a chess tournament.
In the first round, the right players will be broken into four groups. The winners will continue on, while the losers are sent home.
In the second round, the winners will be broken into two groups to play each other.
In the third round, the two winners will battle against each other.
The last player standing will get to play against the Chess Master, who will be Noggin. If the player wins against the Chess Master, he/she will win $10,000, and will come back the next show as the new Chess Master. Each game the Chess Master is defeated, a new one will take his place, but each time he wins, he will win an additional $10,000. The Chess Master can only win a total of 10 times, then Noggin will return as the Chess Master until someone beats him.
Holly will be the hostess of this show.
I was kind of inspired by GSN's newest show, "The Chase", to come up with this.
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Post by Flowgli on Dec 8, 2013 15:28:16 GMT -5
We've got a good addition to this topic, and we're now getting another one here, right now. This game show idea is a single-player/team game like Who Wants To Be A Millionaire?, 1 Vs. 100, Are You Smarter Than A 5th Grader?, Deal Or No Deal, Minute To Win It, and Trust Me, I'm A Game Show Host. I've taken a lot of time to think about it, and here's what I got:
You're History
You're History is a Q&A game where contestants have to answer questions about world history before time runs out. Each correct answer adds money to their bank, depending on how much time is left on the clock. Tripod is the host.
Here are the rules:
One contestant plays the game. The contestant will be asked fifteen multiple-choice world history questions within fifteen minutes, with each question having three answers to choose from and about something that took place in a specific time and location in the world. The questions will all be asked in chronological order from the question about something the least recent to the question about something the most recent. The game begins when the clock starts counting down. After a question and its three choices are read, the contestant take some time to think about their answer. When the contestant is ready to answer a question, they must lock in an answer by pressing that answer's corresponding button. Locking in an answer stops the clock. If the contestant locks in with the correct answer, $100 is added to their bank for each second remaining on the clock. There is no penalty for locking in with an incorrect answer. After a question, the clock resumes counting down from where it stopped, and another question is asked.
During the game, a panel of three people called "history buffs" will help the contestant with any questions that are difficult. To ask for help from a history buff, the contestant must press the button that is behind the ones used for locking in answers. Just like locking in an answer, pressing the button for help from a history buff stops the clock. The contestant will then choose which history buff to get help from, and the chosen history buff must explain what they think the correct answer to that question and why they think that answer is correct. After a history buff is heard from, the clock resumes counting down from where it stopped, and the contestant must lock in an answer. No more than one history buff can be asked to help on the same question, and each history buff can only be asked to help once per game.
The game is over after fifteen questions are answered, or when time runs out. However, if all fifteen questions are answered, and some of them are answered incorrectly, the contestant will be asked a sudden death question. On the sudden death question, the contestant will have one second for each question answered correctly earlier to lock in an answer after the question and its three choices are read; for example, if all fifteen questions are answered and only eight of them are answered correctly, the contestant will have eight seconds to answer the sudden death question. The contestant is not allowed to ask for help from a history buff on the sudden death question, regardless of how many history buffs were asked for help earlier. If the contestant answers the sudden death question correctly, they win all the money in their bank; but if the contestant answers that question incorrectly or runs out of time, they win nothing. If all fifteen questions are answered correctly within the fifteen minutes allotted, the contestant wins double their bank; but if time runs out before all fifteen questions are answered, the contestant wins nothing. After a game, a new one is played by a new contestant, and any history buffs asked for help in the previous game are replaced by new ones.
This show uses a straddling format, which means that an episode can end at any point in a game when time runs out, and the game will be carried over to the next episode.
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